Electronic Arts (NASDAQ: ERTS) and Digital Illusions today announced that development is underway on the sequel to the award winning Battlefield 1942TM PC game. Battlefield 2TM, scheduled for release in spring 2005, moves the franchise forward in time to invade the high tech frontlines of modern warfare. Powered by an all-new game engine, Battlefield 2 brings the intensity and excitement of its predecessors, Battlefield 1942 and Battlefield VietnamTM, into the modern era with the latest, most technologically advanced vehicles and weapons systems available to man.
Na razie standardowy blablablanizm
In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, China, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game's 30+ vehicles to engage in major conflicts with over 100 players in some of the largest online battles on the PC.
I tu mi się oczka zaświeciły. Ponad 100 osób na serwerze, Jezuuuu.
Battlefield 2 features immense, richly detailed, destructible environments,
Czy widzicie to co ja? DESTRUCTIBLE environments!
from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience.
Czyli - ilość i częstotliwość spawnów pojazdów zależna od ilości graczy na serwerze.
Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their team mates.
Czyli - gracz może być Dowódcą, zapewne z innym interfejscem i nie brać udziału w walce, a jedynie dowodzić.
With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more.
Konsolowe dodatki, ale zawsze mnie to jarało
Additionally, Battlefield 2 showcases an all-new game engine and physics system to bring the modern battlefield to life like never before.
The new material penetration feature measures weapons' ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.
Po polsku - będą przebijalne ściany, każda broń będzie miała inny parametr przebijalności. Jej, jakie to fajne.
Battlefield 2 is being developed by the original Battlefield 1942 Sweden based developer, Digital Illusions. Electronic Arts will publish and distribute the game for the PC under the EA GAMESTM brand worldwide.