wyszedł świetny mini-mod na DC - Desert Combat Realism Mod
info i plik:
http://bf1942.filefront.com/file.info?ID=26766
- around 21 spawnable classes including Rangers, Airborne, Republican Guard, Navy Seals, Recon, Multiple sniper classes, suicide bomber
- Variants for most every aircraft including helicopters
- M1A1 and T72 can toggle ammunition types with pitch up / pitch down keys. Gunner's optic reflects changes
- Changes to weapon damage systems to more closely reflect real life.
- Changes to weapon reload times for above reason
- Firearm system with iron sights, aimpoint moving recoil.
- New spawn menu interface with custom graphics
- Unique classes include class patch reminder in knife inventory slot menu
- Removal of parachutes from all but airborne and pilot classes
- Vehicle disabling system requires overkill to completely destroy many vehicles
- Most jets given redesigned flight characteristics: faster with larger turn radius. Every aircraft with unique flight envelope
- Helicopter gunships given nosegunner-fired AT missiles
- Enhanced joystick controlled SA-3 with out-of-fuel detonation to prevent exploits (DCX)
- Multiple new static defense systems including tripod-mounted guns and AT missiles.
- New minimap icons as per tactical military equipment symbology.
- Revised HMMWV, BRDM, and DPV spring properties for improved off-road performance and reduced terrain damage
- Many map revisions to include new vehicle types, balance changes, inclusion of many new player classes
- Removal of mobile spawn from helicopters.
- All vehicles capable of artillery call given binoculars weapon icon as reminder
- Many vehicle weapon icons given caliber reminder label
- Created Iraqi howitzer and howitzer battery from Pak-40 from Liberation of Cain map
- Enhancements to many firing and some impact effects
- BMP-1 created
- BMP-2 cannon revised to 500rpm real-world behavior (fires 30mm APDS rounds with heatup)
- M2A3 Bushmaster cannon revised to 200 RPM real-world behavior (fires 25mm HEI rounds)
- Shilka revised to real-world behavior (fires all four barrels at once, with heatup for balance)
- Static Nimitz given spawning defenses that can be destroyed, and entry points set near each weapon.