rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/RURIF_Dragunov/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/RURIF_Dragunov/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate rurif_dragunov_Projectile
ObjectTemplate.velocity 1000
prędkość pociskuObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1
ObjectTemplate.create GenericProjectile rurif_dragunov_Projectile
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 70
ObjectTemplate.detonation.explosionRadius 0
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 0
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
> tutaj też jest wartość opadania, która nazywa sie chyba gravitymod jeśli nie jest podana znaczy, że wynosi 1 ObjectTemplate.collisionGroups 8
ObjectTemplate.material
rem -------------------------------------
ObjectTemplate.addTemplate S_rurif_dragunov_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/
1/0/0
to jest ten czas istnienia w sek i dzięki temu możemy obliczyć zasięg mnożąc prędkość i czas
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 45