Dobrze akurat mam bf2142 i poszukam. A druga sprawa: zrobiłem na podstawie innego skryptu ręcznego miniguna, ale jak go dodaję do spawnu kitu i podczas gry chcę przełączyć na inną broń to wywala do pulpitu. Ale w tym modzie działa (ten od którego wzorowałem skrypt) Czy to jakieś zabezpieczenie? Wrzucam ten skrypt:
Plik m134.tweak (tak nazwałem miniguna "m134")
Kod:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm m134
ObjectTemplate.creator PATRICK:Patrick
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.setNetworkableInfo CameraFireArmNetworkable
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\m134.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\eurif_hk21_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\m134.tga
ObjectTemplate.weaponHud.hudName "Minigun M134"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 3
ObjectTemplate.weaponHud.maxVisualDeviation 65
ObjectTemplate.weaponHud.minVisualDeviation 10
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.fireStartDelay CRD_NONE/0.3/0/0
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.batchSize 2
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 3
ObjectTemplate.ammo.magSize 1000
ObjectTemplate.ammo.reloadTime 8.3
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.15/0.15/0
ObjectTemplate.recoil.zoomModifier 0.5
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 4 0.1 0.2
ObjectTemplate.deviation.minDev 2
ObjectTemplate.deviation.subProjectileDev 2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 4 0.3 0.3 0.1
ObjectTemplate.deviation.setMiscDev 3 3 0.1
ObjectTemplate.deviation.devModStand 0.6
ObjectTemplate.deviation.devModCrouch 0.6
ObjectTemplate.deviation.devModLie 0.6
ObjectTemplate.deviation.devModZoom 0.6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.05
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry m134
ObjectTemplate.setCollisionMesh m134
ObjectTemplate.mapMaterial 0 Mtl_#2 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate m134AI
rem -------------------------------------
ObjectTemplate.addTemplate S_m134_Fire1P
ObjectTemplate.addTemplate S_m134_Fire1P_Outdoor
ObjectTemplate.addTemplate S_m134_Fire3P
ObjectTemplate.addTemplate S_m134_BoltClick
ObjectTemplate.addTemplate S_m134_TriggerClick
ObjectTemplate.addTemplate S_m134_SwitchFireRate
ObjectTemplate.addTemplate S_m134_Reload1P
ObjectTemplate.addTemplate S_m134_Reload3P
ObjectTemplate.addTemplate S_m134_Deploy1P
ObjectTemplate.addTemplate S_m134_Deploy3P
ObjectTemplate.addTemplate S_m134_Zoom
ObjectTemplate.addTemplate e_muzz_m134
ObjectTemplate.setPosition -0.0361094/-0.044109/0.689228
ObjectTemplate.addTemplate e_shellejection_m82a1
ObjectTemplate.setPosition -0.106148/-0.144273/0.0124626
ObjectTemplate.setRotation 179.502/0/0
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/eurif_hk21/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/eurif_hk21/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate m134_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 500
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.625
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.2
ObjectTemplate.overheatPenalty 1.4
ObjectTemplate.create GenericProjectile m134_Projectile
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 42
rem -------------------------------------
ObjectTemplate.addTemplate S_m134_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 42
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100
ObjectTemplate.maxTracerScaler 100
ObjectTemplate.minTracerScaler 100
ObjectTemplate.tracerSizeModifier 8
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerInterval 3
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 35
ObjectTemplate.activeSafe Sound S_m134_Fire1P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.015/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.activeSafe Sound S_m134_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_m134_Fire3P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 12
ObjectTemplate.activeSafe Sound S_m134_BoltClick
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_TriggerClick
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_SwitchFireRate
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Reload1P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Reload3P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Deploy1P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Deploy3P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Zoom
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.activeSafe Sound S_m134_Projectile_Looping
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename ""
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 4
Plik m134.con
Kod:
GeometryTemplate.create BundledMesh m134
CollisionManager.createTemplate m134
ObjectTemplate.create GenericFireArm m134
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator PATRICK:Patrick
ObjectTemplate.collisionMesh m134
ObjectTemplate.mapMaterial 0 Mtl_#2 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry m134
include m134.tweak
Plik AnimationSystem1p.inc
Kod:
animationSystem.cameraSpring.use 1
animationSystem.cameraSpring.amplitude 0.02/0.02/0.02
animationSystem.cameraSpring.zoomDamping 2.9/2.9/0
animationSystem.cameraSpring.stiffness 10/10/10
animationSystem.cameraSpring.move 2/2/2
animationSystem.cameraSpring.look 1/1
animationSystem.cameraSpring.fire 0/0/40
rem *** Animations ***
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_deploy.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/minigun/Animations/1p/1p_minigun_fire.baf
animationManager.looping 0
animationManager.noiceFreq 3
animationManager.noiceAmplitude 0.002
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle1.baf
animationManager.looping 0
animationManager.length 2.9583
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle2.baf
animationManager.looping 0
animationManager.length 2.33333
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_reload.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_run.baf
animationManager.length 0.666667
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_sprint.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_stand.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_tozoom.baf
animationManager.looping 0
animationManager.length 0.083333
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_fire.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_run.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_stand.baf
animationSystem.createBundle deploy
animationBundle.isLooping 0
animationBundle.fadeInTime 0.001
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_deploy.baf
animationSystem.createBundle fire
animationBundle.isLooping 0
animationBundle.abruptPlayback 1
animationBundle.fadeInTime 0.001
animationBundle.addAnimation Objects/Weapons/Handheld/minigun/Animations/1p/1p_minigun_fire.baf
animationSystem.createBundle idle1
animationBundle.isLooping 0
animationBundle.fadeInTime 0.1
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle1.baf
animationSystem.createBundle idle2
animationBundle.isLooping 0
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle2.baf
animationSystem.createBundle reload
animationBundle.isLooping 0
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_reload.baf
animationSystem.createBundle run
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_run.baf
animationSystem.createBundle sprint
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_sprint.baf
animationSystem.createBundle still
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_stand.baf
animationSystem.createBundle zoom_fire
animationBundle.isLooping 0
animationBundle.abruptPlayback 1
animationBundle.fadeInTime 0.001
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_fire.baf
animationSystem.createBundle zoom_run
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_run.baf
animationSystem.createBundle zoom_still
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_stand.baf
animationSystem.createBundle zoomTransition
animationBundle.isLooping 0
animationBundle.fadeInTime 0
animationBundle.fadeOutTime 0
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_tozoom.baf
rem *** Triggers ***
animationSystem.createTrigger Trigger zoom_still
animationTrigger.addBundle zoom_still
animationSystem.createTrigger MovementTrigger zoom_move
animationTrigger.addBundle zoom_run
animationTrigger.valueHolder 1p_zoom_move
animationSystem.createTrigger MessageTrigger zoom_fire
animationTrigger.addBundle zoom_fire
animationTrigger.message 1
animationSystem.createTrigger Trigger zoom
animationTrigger.addChild zoom_still
animationTrigger.addChild zoom_move
animationTrigger.addChild zoom_fire
animationSystem.createTrigger RandomTrigger rnd_idle
animationTrigger.addBundle idle1
animationTrigger.addBundle idle2
animationSystem.createTrigger IdleTrigger idle
animationTrigger.addChild rnd_idle
animationTrigger.idleTime 5/15
animationSystem.createTrigger Trigger still
animationTrigger.addChild idle
animationTrigger.addBundle still
animationSystem.createTrigger MovementTrigger move
animationTrigger.addBundle run
animationTrigger.valueHolder 1p_move
animationSystem.createTrigger MovementTrigger sprint
animationTrigger.addBundle sprint
animationTrigger.valueHolder 1p_sprint
animationSystem.createTrigger MessageTrigger fire
animationTrigger.addBundle fire
animationTrigger.message 1
animationSystem.createTrigger MessageTrigger reload
animationTrigger.addBundle reload
animationTrigger.message 2
animationSystem.createTrigger Trigger normal
animationTrigger.addChild still
animationTrigger.addChild move
animationTrigger.addChild sprint
animationTrigger.addChild fire
animationTrigger.addChild reload
animationSystem.createTrigger SwitchMessageTrigger root
animationTrigger.addChild zoom
animationTrigger.addChild normal
animationTrigger.addBundle zoomTransition
animationTrigger.message 4
animationSystem.createTrigger Trigger startup
animationTrigger.addBundle deploy
animationSystem.createTrigger Trigger completeTree
animationTrigger.addChild root
animationTrigger.addChild startup
Plik (AI) weapon.ai
Kod:
rem *** Add m134 ***
weaponTemplate.create m134AI
weaponTemplate.indirect 0
weaponTemplate.minRange 10.0
weaponTemplate.maxRange 130.0
weaponTemplate.optimalRangePercentage 40
weaponTemplate.setFiringPose Standing
weaponTemplate.setStrength Infantry 20.0
weaponTemplate.setStrength LightArmour 10.0
weaponTemplate.setStrength HeavyArmour 5.0
weaponTemplate.setStrength NavalArmour 5.0
weaponTemplate.setStrength Helicopter 5.0
weaponTemplate.setStrength AirPlane 5.5
weaponTemplate.setSoundSphereRadius 60.0
dwa pliki Effect
Effects_server.zip\Effects\weapons\muzzleflashes\emitters\e_muzz_m134.con
Kod:
ObjectTemplate.create EffectBundle e_muzz_m134
ObjectTemplate.createdInEditor 1
include e_muzz_m134.tweak
Effects_server.zip\Effects\weapons\muzzleflashes\emitters\e_muzz_m134.tweak
Kod:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
ObjectTemplate.activeSafe EffectBundle e_muzz_m134
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_e_muzz_m134_Start
ObjectTemplate.addTemplate em_muzz_m134
ObjectTemplate.addTemplate em_muzz_m134_lightSource
ObjectTemplate.setPosition 0/0/0.3
ObjectTemplate.addTemplate em_muzz_m134_Smokepuff
ObjectTemplate.setPosition 0/0/0.12969
ObjectTemplate.addTemplate em_muzz_m134_microFlashglow_3p
ObjectTemplate.setPosition 0/0/0.17723
ObjectTemplate.addTemplate em_muzz_m134_microFlashglow_1p
ObjectTemplate.addTemplate em_muzz_m134_microFlashburst
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0
ObjectTemplate.activeSafe Sound S_e_muzz_m134_Start
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.create Emitter em_muzz_m134
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.template p_muzz_m134_3p
ObjectTemplate.lodDistance 500
ObjectTemplate.timeToLive CRD_NONE/0.12/0/0
ObjectTemplate.intensity CRD_NONE/15/0/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/-180/180/0
ObjectTemplate.zRotation CRD_NONE/0/0/0
ObjectTemplate.zRotationSnap 1
ObjectTemplate.noPhysics 1
ObjectTemplate.addChild 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.create LightSource em_muzz_m134_lightSource
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.lightType Point
ObjectTemplate.isDynamic 1
ObjectTemplate.castsStaticShadow 0
ObjectTemplate.castsDynamicShadow 0
ObjectTemplate.selfLights 1
ObjectTemplate.selfShadows 0
ObjectTemplate.supportsPerVertex 1
ObjectTemplate.supportsPerPixel 0
ObjectTemplate.supportsGlow 0
ObjectTemplate.supportsEmitter 1
ObjectTemplate.affectLightmappedObjects 1
ObjectTemplate.affectingType 1
ObjectTemplate.attenuationRange1 0
ObjectTemplate.attenuationRange2 2.5
ObjectTemplate.color 1/0.95/0.7
ObjectTemplate.speccolor 1/1/1
ObjectTemplate.HDRIntensity 1
ObjectTemplate.coneAngle1 20
ObjectTemplate.coneAngle2 22.5
ObjectTemplate.projectorTexture
ObjectTemplate.projectorFov 1.0472
ObjectTemplate.projectorAspect 1
ObjectTemplate.projectorNear 0.001
ObjectTemplate.projectorFar 5
ObjectTemplate.enabled 0
ObjectTemplate.fov 1
ObjectTemplate.objectShadows 1
ObjectTemplate.shadowIntensity 0.8
ObjectTemplate.softness 0
ObjectTemplate.intensity 1
ObjectTemplate.flicker 0.1
ObjectTemplate.scale 1/1/1
ObjectTemplate.create SpriteParticleSystem em_muzz_m134_smokepuff
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 0
ObjectTemplate.emitRadius 0/0.1/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 11
ObjectTemplate.preWarmTime 0.1
ObjectTemplate.emitTime 0.15
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 0.4
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 1
ObjectTemplate.randomTimeToLive 0.3
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/-0.88/1.86/0.02
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0.15/-1/0.83/0
ObjectTemplate.gravity 0.1
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/-0.78/0/1
ObjectTemplate.randomSpeed 0.05
ObjectTemplate.randomDirectionAngle 1/1/5
ObjectTemplate.airResistance 1
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.025
ObjectTemplate.particleMaxSize 0.2
ObjectTemplate.sizeGraph 0/-0.5/1/0.5
ObjectTemplate.randomIntensity 0.1
ObjectTemplate.lightMapIntensityOffset 0.99
ObjectTemplate.color1 1/1/1
ObjectTemplate.color2 0.854902/0.854902/0.854902
ObjectTemplate.colorBlendGraph 0/0/1/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Sorted
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 90
ObjectTemplate.randomRotationSpeed 0.1
ObjectTemplate.rotationSpeed 0.2
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 0.85
ObjectTemplate.textureName Objects\Effects\Textures\smoke\smoke128_3w
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0
ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashglow_3p
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 0
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 44
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 15
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.04
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-1/0/1
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/-1/0/1
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 0/0/0
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.05
ObjectTemplate.particleMaxSize 0.4
ObjectTemplate.sizeGraph 0/-0.1/0/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.960784/0.603922/0.247059
ObjectTemplate.color2 0/0/0
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed 0
ObjectTemplate.rotationSpeed 0.1
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\small_singles\flare_star1
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0
ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashglow_1p
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 0
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 22
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 2
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.03
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-0.65/0/0.65
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/0/0/1
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 0/0/0
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.05
ObjectTemplate.particleMaxSize 0.4
ObjectTemplate.sizeGraph 0/0/-0.5/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.960784/0.603922/0.247059
ObjectTemplate.color2 0/0/0
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed 0
ObjectTemplate.rotationSpeed 0.1
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\small_singles\flare_star1
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0
ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashburst
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 55
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 16
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.04
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-1/0/1
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/0/0/1
ObjectTemplate.randomSpeed 2
ObjectTemplate.randomDirectionAngle 5/5/5
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.03
ObjectTemplate.particleMaxSize 0.22
ObjectTemplate.sizeGraph 0/-0.25/-0.06/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.941177/0.678431/0.392157
ObjectTemplate.color2 0.956863/0.67451/0.482353
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed -0.1
ObjectTemplate.rotationSpeed 0.2
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\smoke\smoke128_3w
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0
do tego jeszcze dwa pliki meshes
m134.collisionmesh
m134.bundledmesh
i jeszcze jeden plik m134.bundledmesh w weapon_client
dwa pliki animations/1p/1p_eurif_hk21_fire.baf
animations/1p/1p_m134_fire.baf
Sorry za taki długi wątek.