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Utwórz nowy wątek Odpowiedz w wątku  [ Posty: 12 ] 
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PostNapisane: 22 lis 2010, 09:21 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
Jak mam przerzucić bronie z tego moda do własnego (AIX2). Próbuje z augiem ale gra crashuje mi jak chce przełączyć broń (mam go zamiast pistoleta) wyskakuje mi ze brakuje mu huda (tak sądze) ale w objects_client w AIX jedyne co mam w HUD to fs2000. Pomoże ktoś??


Góra
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PostNapisane: 22 lis 2010, 16:26 
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Dołączył(a): 11 cze 2009, 15:02
Posty: 2054
Lokalizacja: Stumilowy las
a teraz na polski...

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Góra
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PostNapisane: 22 lis 2010, 16:45 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
Jak mam przerzucić broń a AIX 2 Mod do mojego własnego moda. Staram się Auga przerzucić ale nic z tego :( crashuje gre jak chce na niego zmienić.

EDIT:
Wgrałem go już ale niestety obrazek broni jest do góry nogami.
Mianowicie -> http://jpghost.pl/Inne-kitaug_1290436574/


Góra
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PostNapisane: 22 lis 2010, 18:14 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
tak, obrazek jest do góry nogami ponieważ jest w innym formacie.należy go otworzyć jakimś programem do edytowania grafik i go zapisać jako ... nie pamietam jakie było rozszerzenie, ale to zobaczysz na przykładzie reszty.ja to robiłem w gimpie, tylko trzeba ściągnąć odpowiednią wtyczke (czy jak to sie nazywało) żeby otwierało format z bf2
ps. to rozszrzenie to chyba .dds

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Góra
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PostNapisane: 22 lis 2010, 19:33 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
właśnie tak wygląda dds ;/ mam pytanie jak się robi podwójny zoom w snajperkach??


Góra
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PostNapisane: 22 lis 2010, 20:06 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
kubow15 napisał(a):
właśnie tak wygląda dds ;/

w takim razie tgm albo tgs albo coś takiego, z tego co pamiętam to ikonki pokazywały mi sie na odwrót gdy zmieniłem rozszeżenie normalnie, w eksploratorze
kubow15 napisał(a):
mam pytanie jak się robi podwójny zoom w snajperkach??

klik

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Góra
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PostNapisane: 22 lis 2010, 20:25 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
E wyskakują mi błędy jak chce wgrać miniguna. Aug xm8 glock i tpg1 działają poprawnie i naprawiłem błęd z obrazkami. Jak wgrac miniguna :( a z tavor error wyskakuje o mk14ebr nie rozumie tego


Góra
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PostNapisane: 22 lis 2010, 20:54 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
minigun pewnie wykorzystuje jakiś inny plik
sprawdz czy czegos niema
ObjectTemplate.geometry rurif_dragunov
ObjectTemplate.setCollisionMesh rurif_dragunov
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate ChSni_Duragonov
rem -------------------------------------
ObjectTemplate.addTemplate S_rurif_dragunov_Fire1P
ObjectTemplate.setPosition 0/0.00869279/0.432095
ObjectTemplate.addTemplate S_rurif_dragunov_Fire1P_Outdoor
ObjectTemplate.setPosition 0/0.00877658/0.431594
ObjectTemplate.addTemplate S_rurif_dragunov_Fire3P
ObjectTemplate.setPosition 0/-1.97887e-005/0.67157
ObjectTemplate.addTemplate S_rurif_dragunov_BoltClick
ObjectTemplate.addTemplate S_rurif_dragunov_TriggerClick
ObjectTemplate.setPosition 0/-0.0419104/-0.169042
ObjectTemplate.addTemplate S_rurif_dragunov_SwitchFireRate
ObjectTemplate.addTemplate S_rurif_dragunov_Reload1P
ObjectTemplate.setPosition 0/-0.00366077/-0.0369914
ObjectTemplate.addTemplate S_rurif_dragunov_Reload3P
ObjectTemplate.setPosition 0/0/-0.0382311
ObjectTemplate.addTemplate S_rurif_dragunov_Deploy1P
ObjectTemplate.setPosition 0/0/-0.0447858
ObjectTemplate.addTemplate S_rurif_dragunov_Deploy3P
ObjectTemplate.setPosition 0/0/-0.0497777
ObjectTemplate.addTemplate S_rurif_dragunov_Zoom
ObjectTemplate.setPosition 0/0.0197366/-0.149191
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0/0.0175554/-0.0216403
ObjectTemplate.addTemplate e_muzz_g36
ObjectTemplate.setPosition 0/0.01/0.737454
ObjectTemplate.setRotation 0/0/45
tutaj
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/RURIF_Dragunov/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/RURIF_Dragunov/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate rurif_dragunov_Projectile tutaj ustawiasz czym strzelasz
ObjectTemplate.velocity 1000 predkosc pocisku
ObjectTemplate.itemIndex 3 numer broni
ObjectTemplate.delayToUse 1 opóźnienie z jakim możesz strzelać po wyborze broni

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Góra
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PostNapisane: 22 lis 2010, 21:10 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
a z tym tavor tar21 wyskakuje mi błąd o mk14ebr a w ogóle nie mam go wgranego
czego niby brakuje tu
Cytuj:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.3
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm aix_portableminigun
ObjectTemplate.creator DSU-1:dsu
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\AIX_Minigun.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\minigun_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\AIX_Minigun.tga
ObjectTemplate.weaponHud.hudName "Mini Gun"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 2
ObjectTemplate.weaponHud.maxVisualDeviation 15
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 400
ObjectTemplate.ammo.reloadTime 3
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.3/1/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.05/0.05/0
ObjectTemplate.recoil.zoomModifier 0.5
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 2.5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.15
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 5 0.1 0.08
ObjectTemplate.deviation.minDev 0.55
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 3 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 3 3 0.1
ObjectTemplate.deviation.devModCrouch 0.5
ObjectTemplate.deviation.devModLie 3
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry aix_portableMiniGun
ObjectTemplate.setCollisionMesh aix_portableMiniGun
ObjectTemplate.mapMaterial 0 metal 68
ObjectTemplate.mapMaterial 1 lambert1 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate aix_portableMiniGunAI
rem -------------------------------------
ObjectTemplate.addTemplate S_aix_portableminigun_Fire1P
ObjectTemplate.setPosition 0.00130758/0.072425/0.55158
ObjectTemplate.addTemplate S_aix_portableminigun_Fire1P_Outdoor
ObjectTemplate.setPosition 0.000193767/0.0738525/0.552745
ObjectTemplate.addTemplate S_aix_portableminigun_Fire3P
ObjectTemplate.setPosition 0.000106107/0.0722778/0.551821
ObjectTemplate.addTemplate S_aix_portableminigun_BoltClick
ObjectTemplate.setPosition 0/0.0799825/-0.131798
ObjectTemplate.addTemplate S_aix_portableminigun_TriggerClick
ObjectTemplate.setPosition 0.0126139/-0.0187192/-0.081256
ObjectTemplate.addTemplate S_aix_portableminigun_SwitchFireRate
ObjectTemplate.setPosition 0.0195339/0.0280159/-0.113085
ObjectTemplate.addTemplate S_aix_portableminigun_Reload1P
ObjectTemplate.setPosition 0.00896461/0.0434158/0.00171497
ObjectTemplate.addTemplate S_aix_portableminigun_Reload3P
ObjectTemplate.setPosition -0.000943646/-0.0342668/-0.0135139
ObjectTemplate.addTemplate S_aix_portableminigun_Deploy1P
ObjectTemplate.setPosition 0.00472397/0.0395077/-0.133244
ObjectTemplate.addTemplate S_aix_portableminigun_Deploy3P
ObjectTemplate.setPosition 0.0106914/0.0652283/-0.109307
ObjectTemplate.addTemplate S_aix_portableminigun_Zoom
ObjectTemplate.setPosition 0/0.0945407/-0.0520584
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0/-0.0016288/0.650042
ObjectTemplate.addTemplate e_shellejection_HandheldMinigun
ObjectTemplate.setPosition 0.113738/-0.0864284/-0.0727372
ObjectTemplate.setRotation 0/0/-38.0094
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/aix_portableMiniGun/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/aix_portableMiniGun/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate aix_portableminigun_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 500
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.625
ObjectTemplate.heatAddWhenFire 0.015
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.overheatPenalty 2

ObjectTemplate.create GenericProjectile aix_portableminigun_Projectile
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 40
ObjectTemplate.detonation.explosionRadius 1
ObjectTemplate.detonation.explosionForce 1
ObjectTemplate.detonation.explosionDamage 2
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 39
rem -------------------------------------
ObjectTemplate.addTemplate S_aix_portableminigun_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 39
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 50
ObjectTemplate.minTracerScaler 20
ObjectTemplate.tracerSizeModifier 10
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerInterval 4
ObjectTemplate.minDamage 5
ObjectTemplate.damage 25

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Fire1P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/aix_portableminigun/sounds/aix_minigunfire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00130758/0.072425/0.55158

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "kyron"

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Fire3P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/aix_portableminigun/sounds/aix_minigunfire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.000106107/0.0722778/0.551821
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 5
ObjectTemplate.soundRadius 0.5

ObjectTemplate.activeSafe Sound S_aix_portableminigun_BoltClick
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_m4/sounds/mono/m4_boltclick.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0799825/-0.131798

ObjectTemplate.activeSafe Sound S_aix_portableminigun_TriggerClick
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.0126139/-0.0187192/-0.081256

ObjectTemplate.activeSafe Sound S_aix_portableminigun_SwitchFireRate
ObjectTemplate.modifiedByUser "kyron"

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Reload1P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslmg_m249saw/sounds/m249_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.00896461/0.0434158/0.00171497

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Reload3P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslmg_m249saw/sounds/m249_reload_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position -0.000943646/-0.0342668/-0.0135139
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Deploy1P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslmg_m249saw/sounds/m249_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.00472397/0.0395077/-0.133244

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Deploy3P
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uslmg_m249saw/sounds/m249_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.0106914/0.0652283/-0.109307
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Zoom
ObjectTemplate.modifiedByUser "kyron"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0945407/-0.0520584

ObjectTemplate.activeSafe Sound S_aix_portableminigun_Projectile_Looping
ObjectTemplate.modifiedByUser "kyron"



Góra
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PostNapisane: 22 lis 2010, 21:35 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Kod:
ObjectTemplate.addTemplate e_muzz_minigun
ObjectTemplate.setPosition 0/-0.0016288/0.650042
ObjectTemplate.addTemplate e_shellejection_HandheldMinigun
ObjectTemplate.setPosition 0.113738/-0.0864284/-0.0727372
ObjectTemplate.setRotation 0/0/-38.0094

usuń albo zastąp to czymś, np tym co jest w stacjonarnym minigunie, albo m249saw

a jeśli chodzi o to pierwsze to niemam pojęcia

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Góra
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PostNapisane: 22 lis 2010, 21:38 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
usunąłem to co napisałeś i działa :D

a jak zrobić by była niekończąca się stamina
i rzucać kilkoma granatami naraz
nie wiem czemu tavor tar 21 nie działa
Cytuj:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm aix_tavor
ObjectTemplate.creator XP_PC:Administrator
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\aix_Tavor_menu.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\tavor_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\aix_Tavor_menu.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_tavor"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 53
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 23
ObjectTemplate.weaponHud.minVisualDeviation 4
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 7
ObjectTemplate.ammo.reloadTime 5.04167
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.2/0.7/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.recoilGraphFrameCount 6
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 1.5 0.3 0.07
ObjectTemplate.deviation.minDev 0.3
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0.5 0.3 0.3 0.15
ObjectTemplate.deviation.setMiscDev 1.5 1 0.05
ObjectTemplate.deviation.devModStand 1.35
ObjectTemplate.deviation.devModCrouch 1.1
ObjectTemplate.deviation.devModLie 0.8
ObjectTemplate.deviation.devModZoom 0.82
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.083333
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.4
ObjectTemplate.zoom.changeFovDelay 0.08
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry aix_tavor
ObjectTemplate.setCollisionMesh aix_tavor
ObjectTemplate.mapMaterial 0 lambert1 0
ObjectTemplate.mapMaterial 1 alphascope_envmap 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate Tavor_ai
rem -------------------------------------
ObjectTemplate.addTemplate S_aix_tavor_Fire1P
ObjectTemplate.addTemplate S_aix_tavor_Fire1P_Outdoor
ObjectTemplate.addTemplate S_aix_tavor_Fire3P
ObjectTemplate.setPosition 0/0.00944515/0.484029
ObjectTemplate.addTemplate S_aix_tavor_BoltClick
ObjectTemplate.addTemplate S_aix_tavor_TriggerClick
ObjectTemplate.addTemplate S_aix_tavor_SwitchFireRate
ObjectTemplate.addTemplate S_aix_tavor_Reload1P
ObjectTemplate.addTemplate S_aix_tavor_Reload3P
ObjectTemplate.setPosition 0/-0.0576745/-0.101432
ObjectTemplate.addTemplate S_aix_tavor_Deploy1P
ObjectTemplate.addTemplate S_aix_tavor_Deploy3P
ObjectTemplate.addTemplate S_aix_tavor_Zoom
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0/-0.00212567/-0.095113

rem -------------------------------------
ObjectTemplate.animationSystem1P objects/weapons/handheld/aix_tavor/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P objects/weapons/handheld/usrif_sa80/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate aix_tavor_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.08333

ObjectTemplate.create GenericProjectile aix_tavor_Projectile
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_aix_tavor_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 37

ObjectTemplate.activeSafe Sound S_aix_tavor_Fire1P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.82
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.981/1.035/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_aix_tavor_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Administrator"

ObjectTemplate.activeSafe Sound S_aix_tavor_Fire3P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0.00944515/0.484029
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 14

ObjectTemplate.activeSafe Sound S_aix_tavor_BoltClick
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_aix_tavor_TriggerClick
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_aix_tavor_SwitchFireRate
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_fire_rate_switch.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.54
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3

ObjectTemplate.activeSafe Sound S_aix_tavor_Reload1P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/aix_tavor/sounds/1p_tavor_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_aix_tavor_Reload3P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0576745/-0.101432
ObjectTemplate.minDistance 0.8
ObjectTemplate.halfVolumeDistance 1.6

ObjectTemplate.activeSafe Sound S_aix_tavor_Deploy1P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.57
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_aix_tavor_Deploy3P
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_aix_tavor_Zoom
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_aix_tavor_Projectile_Looping
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.createdInEditor 1



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PostNapisane: 23 lis 2010, 20:19 
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Dołączył(a): 17 lis 2010, 10:00
Posty: 26
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rem *** Generated with Bf2Editor.exe [created: 2006/5/15 11:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm recon_steyr
ObjectTemplate.creator WHITEWOLF:Bo
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\recon_steyraug.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\recon_steyraug_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\selection\recon_steyraug.tga
ObjectTemplate.weaponHud.hudName "Steyr Aug A3"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 53
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 30
ObjectTemplate.weaponHud.minVisualDeviation 7
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 6
ObjectTemplate.ammo.magSize 42
ObjectTemplate.ammo.reloadTime 4.25
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.46/0.46/0
ObjectTemplate.recoil.zoomModifier 0.75
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 0.8 0.1 0.04
ObjectTemplate.deviation.minDev 0.1
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0.5 0.1 0.1 0.7
ObjectTemplate.deviation.setMiscDev 1 1 0.02
ObjectTemplate.deviation.devModStand 0.7
ObjectTemplate.deviation.devModCrouch 0.6
ObjectTemplate.deviation.devModLie 0.3
ObjectTemplate.deviation.devModZoom 0.4
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.083
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.5
rem ---EndComp ---
ObjectTemplate.geometry recon_steyr
ObjectTemplate.setCollisionMesh recon_steyr
ObjectTemplate.mapMaterial 0 collisionmaterial 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate Usrif_G3A3
rem -------------------------------------
ObjectTemplate.addTemplate S_recon_steyr_Fire1P
ObjectTemplate.addTemplate S_recon_steyr_Fire1P_Outdoor
ObjectTemplate.addTemplate S_recon_steyr_Fire3P
ObjectTemplate.addTemplate S_recon_steyr_BoltClick
ObjectTemplate.addTemplate S_recon_steyr_TriggerClick
ObjectTemplate.addTemplate S_recon_steyr_SwitchFireRate
ObjectTemplate.addTemplate S_recon_steyr_Reload1P
ObjectTemplate.addTemplate S_recon_steyr_Reload3P
ObjectTemplate.addTemplate S_recon_steyr_Deploy1P
ObjectTemplate.addTemplate S_recon_steyr_Deploy3P
ObjectTemplate.addTemplate S_recon_steyr_Zoom
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition -0.00142677/0.0502783/-0.0946818
ObjectTemplate.addTemplate e_muzz_g3a3
ObjectTemplate.setPosition 0/0.0516384/0.691587
rem -------------------------------------
ObjectTemplate.animationSystem1P objects/weapons/handheld/chrif_type95/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P objects/weapons/handheld/chrif_type95/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate recon_steyr_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.itemIndex 3

ObjectTemplate.create GenericProjectile recon_steyr_Projectile
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_recon_steyr_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 30
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 5
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerConvergeDistance 50
ObjectTemplate.damage 85

ObjectTemplate.activeSafe Sound S_recon_steyr_Fire1P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/recon_steyr/sounds/steyr.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_recon_steyr_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Bo"

ObjectTemplate.activeSafe Sound S_recon_steyr_Fire3P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/recon_steyr/sounds/steyr3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe Sound S_recon_steyr_BoltClick
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_recon_steyr_TriggerClick
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_recon_steyr_SwitchFireRate
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_firerate.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.55
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3

ObjectTemplate.activeSafe Sound S_recon_steyr_Reload1P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.63
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_recon_steyr_Reload3P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/recon_reloading/reloading06.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 8

ObjectTemplate.activeSafe Sound S_recon_steyr_Deploy1P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.45
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_recon_steyr_Deploy3P
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.43
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.7
ObjectTemplate.halfVolumeDistance 1.4

ObjectTemplate.activeSafe Sound S_recon_steyr_Zoom
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_recon_steyr_Projectile_Looping
ObjectTemplate.modifiedByUser "Bo"
ObjectTemplate.createdInEditor 1



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