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 Tytuł: Re: Mój mod
PostNapisane: 21 gru 2011, 10:24 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Dobrze już sprawdzam a co z moim przedostatnim postem tym z spawnowaniem kitu na mapie?


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 21 gru 2011, 13:45 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
pl Szq1 napisał(a):
umieść kod spawnu na samym końcu z małym odstępem od reszty.

To było do KITu.

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 22 gru 2011, 10:58 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Nie wiem jak to trzeba zrobić, u mnie nie działa, może to źle robię.


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 22 gru 2011, 13:59 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Cytuj:
rem *** Generated with Bf2Editor.exe [created: 2005/3/23 15:53]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm at_mine
ObjectTemplate.creator MBA-1:mba
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\icon_M16m203.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\AT_mine.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\mine.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_antitankmine"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:ThrownFireComp ---
ObjectTemplate.createComponent ThrownFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0/-0.1/1.1
ObjectTemplate.fire.maxProjectilesInWorld 5
ObjectTemplate.fire.pullBackTime 0
ObjectTemplate.fire.projectileStartRotation 0/-8/0
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.changeMagAt 0.8
ObjectTemplate.ammo.reloadTime 1.1
ObjectTemplate.ammo.minimumTimeUntilReload 0.3
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_ATMINE_vehicles"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_HANDHELD_ATMINE_vehicles"
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.sound.noisy 0
rem ---EndComp ---
rem ---BeginComp:ThrownAnimationComp ---
ObjectTemplate.createComponent ThrownAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry at_mine
ObjectTemplate.setCollisionMesh at_mine
ObjectTemplate.mapMaterial 0 lambert1 90
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.material 90
rem -------------------------------------
ObjectTemplate.addTemplate S_at_mine_Fire1P
ObjectTemplate.addTemplate S_at_mine_Fire1P_Outdoor
ObjectTemplate.addTemplate S_at_mine_Fire3P
ObjectTemplate.addTemplate S_at_mine_BoltClick
ObjectTemplate.addTemplate S_at_mine_TriggerClick
ObjectTemplate.addTemplate S_at_mine_SwitchFireRate
ObjectTemplate.addTemplate S_at_mine_Reload1P
ObjectTemplate.addTemplate S_at_mine_Reload3P
ObjectTemplate.addTemplate S_at_mine_Deploy1P
ObjectTemplate.addTemplate S_at_mine_Deploy3P
ObjectTemplate.addTemplate S_at_mine_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/AT_mine/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/AT_mine/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate spawner_kit_1
ObjectTemplate.keepProjectiles 30
ObjectTemplate.velocity 5
ObjectTemplate.itemIndex 5
ObjectTemplate.delayToUse 1.1



ObjectTemplate.activeSafe Sound S_at_mine_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_at_mine_Fire1P_Outdoor
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_at_mine_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe Sound S_at_mine_BoltClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_at_mine_TriggerClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_at_mine_SwitchFireRate
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_at_mine_Reload1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/at_mine/sounds/atmine_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_at_mine_Reload3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/at_mine/sounds/atmine_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_at_mine_Deploy1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/at_mine/sounds/atmine_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_at_mine_Deploy3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/at_mine/sounds/atmine_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_at_mine_Zoom
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_at_mine_Projectile_Looping
ObjectTemplate.modifiedByUser nfe







ObjectTemplate.create ObjectSpawner spawner_kit_spawn
ObjectTemplate.activeSafe ObjectSpawner spawner_kit_spawn
ObjectTemplate.modifiedByUser Republic
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 spawner_kit_1
ObjectTemplate.setObjectTemplate 2 spawner_kit_1
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 5

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 30 gru 2011, 19:59 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Znalazłem inny sposób nie wiem czy nie prostszy:

To jest plik:

ścieżka BF2 i modu/objects_server.zip/kits/dummykit/dummykit.con

Kod:
GeometryTemplate.create BundledMesh dummykit
CollisionManager.createTemplate dummykit
ObjectTemplate.create PlayerControlObject dummykit
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator EON:Seigman
ObjectTemplate.collisionMesh dummykit
ObjectTemplate.mapMaterial 0 collision_material 0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.physicsType 3
rem ObjectTemplate.hasMobilePhysics 1
rem ObjectTemplate.geometry dummykit

include dummykit.tweak


oraz

ścieżka BF2 i modu/objects_server.zip/kits/dummykit/dummykit.tweak

Kod:
ObjectTemplate.activeSafe PlayerControlObject dummykit
ObjectTemplate.creator EON:Seigman
ObjectTemplate.modifiedByUser "Seigman"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
rem ObjectTemplate.geometry dummykit
ObjectTemplate.setCollisionMesh dummykit
ObjectTemplate.mapMaterial 0 collision_material 76
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.physicsType Point


jeszcze jeden plik

ścieżka BF2 i modu/objects_server.zip/kits/dummykit/Meshes/dummykit.collisionmesh

A na końcu plik kitu

Kod:
ObjectTemplate.create Kit SPWN_US_ASSAULT
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry sasrif_fn2000
ObjectTemplate.geometry.kit 6
ObjectTemplate.geometry.dropGeom 15
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.abilityRestoreRate 0.04
ObjectTemplate.abilityInVehicleRadius 7
ObjectTemplate.abilityInVehicleStrength 0.2
ObjectTemplate.abilityInVehicleMaterial 91
ObjectTemplate.unlockIndex 1
ObjectTemplate.cullRadiusScale 2.4

rem -------------------------------------
ObjectTemplate.collisionMesh dummykit
ObjectTemplate.mapMaterial 0 collision_material 76
ObjectTemplate.physicsType Point
rem -------------------------------------
ObjectTemplate.cullRadiusScale 2.4
rem -------------------------------------
ObjectTemplate.addTemplate USPIS_92FS
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate sasrif_fn2000
ObjectTemplate.addTemplate ParachuteLauncher
ObjectTemplate.addTemplate nsrif_grapplinghook
rem -------------------------------------

ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair

ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName       "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT"
ObjectTemplate.vehicleHud.miniMapIcon      "Ingame\Kits\Icons\kit_Light_Assault_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon      "Ingame\Kits\Icons\kit_Light_Assault.tga"
ObjectTemplate.vehicleHud.spottedIcon       "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
ObjectTemplate.vehicleHud.abilityIcon       "Ingame\Weapons\Icons\Hud\SpecialKitIcons\kevlarVest.tga"
ObjectTemplate.vehicleHud.pantingSound      S_SprintBreath
ObjectTemplate.vehicleHud.injurySound      S_Injury
ObjectTemplate.vehicleHud.vehicleType       7

ObjectTemplate.sprintStaminaDissipationFactor 0.6

rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage   "infantry_spotted"
rem ---EndComp ---


I ten kit spamujemy na mapie, u mnie wygląda to tak:

Kod:
[b][...][/b]
rem [ObjectSpawnerTemplate: CPNAME_SK_64_gasstation_KIT1]
ObjectTemplate.create ObjectSpawner CPNAME_SK_64_gasstation_KIT1
ObjectTemplate.activeSafe ObjectSpawner CPNAME_SK_64_gasstation_KIT1
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 SPWN_US_ASSAULT
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.maxNrOfObjectSpawned 10
[b][...][/b]




I co o tym sądzisz?


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 31 gru 2011, 01:38 
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Dołączył(a): 11 cze 2009, 15:02
Posty: 2054
Lokalizacja: Stumilowy las
Ja sądzę że nie warto spamować kitów, bo gra potem laguje i nic nie widać ;]

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 31 gru 2011, 14:26 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Ładnie, nie jestem pewien czy dobrze rozumiem jak to zrobiłeś, ale i tak nie ma to większego znaczenia bo modowaniem sie już nie zajmuje. Fajnie, że sobie poradziłeś :) .

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 2 sty 2012, 09:08 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Ale twój pomysł też działa dzięki. A mógłbyś mi powiedzieć jak zrobić coś w rodzaju granatu tylko żeby nie wybuchał, ale po wyrzuceniu go był przez krótki czas UAV tak jakby sensor z BFBC2.


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 2 sty 2012, 19:39 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Próbowałem, nie udało mi sie... Myśle, że dało by sie to zrobić w sposób podobny do spawnowania kita, tylko zamiast kita byłby "pojazd", w którym jest UAV. Do tego ten "pojazd" musiałby "należeć" odrazu do twojego teamu, co można by osiągnąć dodając odpowiedni wpis do spawnu...
Możesz tez podpatrzyć w bf2142. Jest tam urządzonko które sie przykleja do czegoś i wskazuje wrogie pojazdy, czyli mniej więcej to co chesz. Pewnie można wygoglowac pliki tego czegoś.

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 3 sty 2012, 15:00 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Dobrze akurat mam bf2142 i poszukam. A druga sprawa: zrobiłem na podstawie innego skryptu ręcznego miniguna, ale jak go dodaję do spawnu kitu i podczas gry chcę przełączyć na inną broń to wywala do pulpitu. Ale w tym modzie działa (ten od którego wzorowałem skrypt) Czy to jakieś zabezpieczenie? Wrzucam ten skrypt:


Plik m134.tweak (tak nazwałem miniguna "m134")

Kod:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm m134
ObjectTemplate.creator PATRICK:Patrick
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.setNetworkableInfo CameraFireArmNetworkable
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\m134.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\eurif_hk21_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\m134.tga
ObjectTemplate.weaponHud.hudName "Minigun M134"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 3
ObjectTemplate.weaponHud.maxVisualDeviation 65
ObjectTemplate.weaponHud.minVisualDeviation 10
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.fireStartDelay CRD_NONE/0.3/0/0
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.batchSize 2
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 3
ObjectTemplate.ammo.magSize 1000
ObjectTemplate.ammo.reloadTime 8.3
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.15/0.15/0
ObjectTemplate.recoil.zoomModifier 0.5
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 4 0.1 0.2
ObjectTemplate.deviation.minDev 2
ObjectTemplate.deviation.subProjectileDev 2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 4 0.3 0.3 0.1
ObjectTemplate.deviation.setMiscDev 3 3 0.1
ObjectTemplate.deviation.devModStand 0.6
ObjectTemplate.deviation.devModCrouch 0.6
ObjectTemplate.deviation.devModLie 0.6
ObjectTemplate.deviation.devModZoom 0.6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.05
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry m134
ObjectTemplate.setCollisionMesh m134
ObjectTemplate.mapMaterial 0 Mtl_#2 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate m134AI
rem -------------------------------------
ObjectTemplate.addTemplate S_m134_Fire1P
ObjectTemplate.addTemplate S_m134_Fire1P_Outdoor
ObjectTemplate.addTemplate S_m134_Fire3P
ObjectTemplate.addTemplate S_m134_BoltClick
ObjectTemplate.addTemplate S_m134_TriggerClick
ObjectTemplate.addTemplate S_m134_SwitchFireRate
ObjectTemplate.addTemplate S_m134_Reload1P
ObjectTemplate.addTemplate S_m134_Reload3P
ObjectTemplate.addTemplate S_m134_Deploy1P
ObjectTemplate.addTemplate S_m134_Deploy3P
ObjectTemplate.addTemplate S_m134_Zoom
ObjectTemplate.addTemplate e_muzz_m134
ObjectTemplate.setPosition -0.0361094/-0.044109/0.689228
ObjectTemplate.addTemplate e_shellejection_m82a1
ObjectTemplate.setPosition -0.106148/-0.144273/0.0124626
ObjectTemplate.setRotation 179.502/0/0
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/eurif_hk21/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/eurif_hk21/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate m134_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 500
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.625
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.2
ObjectTemplate.overheatPenalty 1.4

ObjectTemplate.create GenericProjectile m134_Projectile
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 42
rem -------------------------------------
ObjectTemplate.addTemplate S_m134_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 42
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100
ObjectTemplate.maxTracerScaler 100
ObjectTemplate.minTracerScaler 100
ObjectTemplate.tracerSizeModifier 8
ObjectTemplate.tracerTemplate p_tracer_r
ObjectTemplate.tracerInterval 3
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 35

ObjectTemplate.activeSafe Sound S_m134_Fire1P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.015/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/

ObjectTemplate.activeSafe Sound S_m134_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_m134_Fire3P
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/hmg_m134/sounds/mono/minigun_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 12

ObjectTemplate.activeSafe Sound S_m134_BoltClick
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_TriggerClick
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_SwitchFireRate
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Reload1P
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Reload3P
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Deploy1P
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Deploy3P
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Zoom
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.activeSafe Sound S_m134_Projectile_Looping
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename ""
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 4


Plik m134.con

Kod:
GeometryTemplate.create BundledMesh m134
CollisionManager.createTemplate m134

ObjectTemplate.create GenericFireArm m134
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator PATRICK:Patrick
ObjectTemplate.collisionMesh m134
ObjectTemplate.mapMaterial 0 Mtl_#2 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry m134

include m134.tweak


Plik AnimationSystem1p.inc

Kod:
animationSystem.cameraSpring.use 1
animationSystem.cameraSpring.amplitude 0.02/0.02/0.02
animationSystem.cameraSpring.zoomDamping 2.9/2.9/0
animationSystem.cameraSpring.stiffness 10/10/10
animationSystem.cameraSpring.move 2/2/2
animationSystem.cameraSpring.look 1/1
animationSystem.cameraSpring.fire 0/0/40

rem *** Animations ***
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_deploy.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/minigun/Animations/1p/1p_minigun_fire.baf
animationManager.looping 0
animationManager.noiceFreq 3
animationManager.noiceAmplitude 0.002
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle1.baf
animationManager.looping 0
animationManager.length 2.9583
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle2.baf
animationManager.looping 0
animationManager.length 2.33333
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_reload.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_run.baf
animationManager.length 0.666667
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_sprint.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_stand.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_tozoom.baf
animationManager.looping 0
animationManager.length 0.083333
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_fire.baf
animationManager.looping 0
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_run.baf
animationSystem.createAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_stand.baf

animationSystem.createBundle deploy
animationBundle.isLooping 0
animationBundle.fadeInTime 0.001
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_deploy.baf

animationSystem.createBundle fire
animationBundle.isLooping 0
animationBundle.abruptPlayback 1
animationBundle.fadeInTime 0.001
animationBundle.addAnimation Objects/Weapons/Handheld/minigun/Animations/1p/1p_minigun_fire.baf

animationSystem.createBundle idle1
animationBundle.isLooping 0
animationBundle.fadeInTime 0.1
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle1.baf

animationSystem.createBundle idle2
animationBundle.isLooping 0
animationBundle.fadeOutTime 0.3
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_idle2.baf

animationSystem.createBundle reload
animationBundle.isLooping 0
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_reload.baf

animationSystem.createBundle run
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_run.baf

animationSystem.createBundle sprint
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_sprint.baf

animationSystem.createBundle still
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_stand.baf

animationSystem.createBundle zoom_fire
animationBundle.isLooping 0
animationBundle.abruptPlayback 1
animationBundle.fadeInTime 0.001
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_fire.baf

animationSystem.createBundle zoom_run
animationBundle.fadeOutTime 0.2
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_run.baf

animationSystem.createBundle zoom_still
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_zoom_stand.baf

animationSystem.createBundle zoomTransition
animationBundle.isLooping 0
animationBundle.fadeInTime 0
animationBundle.fadeOutTime 0
animationBundle.addAnimation Objects/Weapons/Handheld/eurif_hk21/Animations/1p/1p_eurif_hk21_tozoom.baf


rem *** Triggers ***
animationSystem.createTrigger Trigger zoom_still
animationTrigger.addBundle zoom_still

animationSystem.createTrigger MovementTrigger zoom_move
animationTrigger.addBundle zoom_run
animationTrigger.valueHolder 1p_zoom_move

animationSystem.createTrigger MessageTrigger zoom_fire
animationTrigger.addBundle zoom_fire
animationTrigger.message 1

animationSystem.createTrigger Trigger zoom
animationTrigger.addChild zoom_still
animationTrigger.addChild zoom_move
animationTrigger.addChild zoom_fire

animationSystem.createTrigger RandomTrigger rnd_idle
animationTrigger.addBundle idle1
animationTrigger.addBundle idle2

animationSystem.createTrigger IdleTrigger idle
animationTrigger.addChild rnd_idle
animationTrigger.idleTime 5/15

animationSystem.createTrigger Trigger still
animationTrigger.addChild idle
animationTrigger.addBundle still

animationSystem.createTrigger MovementTrigger move
animationTrigger.addBundle run
animationTrigger.valueHolder 1p_move

animationSystem.createTrigger MovementTrigger sprint
animationTrigger.addBundle sprint
animationTrigger.valueHolder 1p_sprint

animationSystem.createTrigger MessageTrigger fire
animationTrigger.addBundle fire
animationTrigger.message 1

animationSystem.createTrigger MessageTrigger reload
animationTrigger.addBundle reload
animationTrigger.message 2

animationSystem.createTrigger Trigger normal
animationTrigger.addChild still
animationTrigger.addChild move
animationTrigger.addChild sprint
animationTrigger.addChild fire
animationTrigger.addChild reload

animationSystem.createTrigger SwitchMessageTrigger root
animationTrigger.addChild zoom
animationTrigger.addChild normal
animationTrigger.addBundle zoomTransition
animationTrigger.message 4

animationSystem.createTrigger Trigger startup
animationTrigger.addBundle deploy

animationSystem.createTrigger Trigger completeTree
animationTrigger.addChild root
animationTrigger.addChild startup


Plik (AI) weapon.ai

Kod:
rem *** Add m134 ***
weaponTemplate.create m134AI
weaponTemplate.indirect 0
weaponTemplate.minRange 10.0
weaponTemplate.maxRange 130.0
weaponTemplate.optimalRangePercentage 40
weaponTemplate.setFiringPose Standing
weaponTemplate.setStrength Infantry    20.0
weaponTemplate.setStrength LightArmour 10.0
weaponTemplate.setStrength HeavyArmour 5.0
weaponTemplate.setStrength NavalArmour 5.0
weaponTemplate.setStrength Helicopter  5.0
weaponTemplate.setStrength AirPlane    5.5
weaponTemplate.setSoundSphereRadius   60.0


dwa pliki Effect

Effects_server.zip\Effects\weapons\muzzleflashes\emitters\e_muzz_m134.con

Kod:
ObjectTemplate.create EffectBundle e_muzz_m134
ObjectTemplate.createdInEditor 1

include e_muzz_m134.tweak


Effects_server.zip\Effects\weapons\muzzleflashes\emitters\e_muzz_m134.tweak

Kod:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
ObjectTemplate.activeSafe EffectBundle e_muzz_m134
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_e_muzz_m134_Start
ObjectTemplate.addTemplate em_muzz_m134
ObjectTemplate.addTemplate em_muzz_m134_lightSource
ObjectTemplate.setPosition 0/0/0.3
ObjectTemplate.addTemplate em_muzz_m134_Smokepuff
ObjectTemplate.setPosition 0/0/0.12969
ObjectTemplate.addTemplate em_muzz_m134_microFlashglow_3p
ObjectTemplate.setPosition 0/0/0.17723
ObjectTemplate.addTemplate em_muzz_m134_microFlashglow_1p
ObjectTemplate.addTemplate em_muzz_m134_microFlashburst
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0

ObjectTemplate.activeSafe Sound S_e_muzz_m134_Start
ObjectTemplate.modifiedByUser "Patrick"

ObjectTemplate.create Emitter em_muzz_m134
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.template p_muzz_m134_3p
ObjectTemplate.lodDistance 500
ObjectTemplate.timeToLive CRD_NONE/0.12/0/0
ObjectTemplate.intensity CRD_NONE/15/0/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/-180/180/0
ObjectTemplate.zRotation CRD_NONE/0/0/0
ObjectTemplate.zRotationSnap 1
ObjectTemplate.noPhysics 1
ObjectTemplate.addChild 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1

ObjectTemplate.create LightSource em_muzz_m134_lightSource
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.lightType Point
ObjectTemplate.isDynamic 1
ObjectTemplate.castsStaticShadow 0
ObjectTemplate.castsDynamicShadow 0
ObjectTemplate.selfLights 1
ObjectTemplate.selfShadows 0
ObjectTemplate.supportsPerVertex 1
ObjectTemplate.supportsPerPixel 0
ObjectTemplate.supportsGlow 0
ObjectTemplate.supportsEmitter 1
ObjectTemplate.affectLightmappedObjects 1
ObjectTemplate.affectingType 1
ObjectTemplate.attenuationRange1 0
ObjectTemplate.attenuationRange2 2.5
ObjectTemplate.color 1/0.95/0.7
ObjectTemplate.speccolor 1/1/1
ObjectTemplate.HDRIntensity 1
ObjectTemplate.coneAngle1 20
ObjectTemplate.coneAngle2 22.5
ObjectTemplate.projectorTexture
ObjectTemplate.projectorFov 1.0472
ObjectTemplate.projectorAspect 1
ObjectTemplate.projectorNear 0.001
ObjectTemplate.projectorFar 5
ObjectTemplate.enabled 0
ObjectTemplate.fov 1
ObjectTemplate.objectShadows 1
ObjectTemplate.shadowIntensity 0.8
ObjectTemplate.softness 0
ObjectTemplate.intensity 1
ObjectTemplate.flicker 0.1
ObjectTemplate.scale 1/1/1

ObjectTemplate.create SpriteParticleSystem em_muzz_m134_smokepuff
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 0
ObjectTemplate.emitRadius 0/0.1/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 11
ObjectTemplate.preWarmTime 0.1
ObjectTemplate.emitTime 0.15
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 0.4
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 1
ObjectTemplate.randomTimeToLive 0.3
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/-0.88/1.86/0.02
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0.15/-1/0.83/0
ObjectTemplate.gravity 0.1
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/-0.78/0/1
ObjectTemplate.randomSpeed 0.05
ObjectTemplate.randomDirectionAngle 1/1/5
ObjectTemplate.airResistance 1
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.025
ObjectTemplate.particleMaxSize 0.2
ObjectTemplate.sizeGraph 0/-0.5/1/0.5
ObjectTemplate.randomIntensity 0.1
ObjectTemplate.lightMapIntensityOffset 0.99
ObjectTemplate.color1 1/1/1
ObjectTemplate.color2 0.854902/0.854902/0.854902
ObjectTemplate.colorBlendGraph 0/0/1/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Sorted
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 90
ObjectTemplate.randomRotationSpeed 0.1
ObjectTemplate.rotationSpeed 0.2
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 0.85
ObjectTemplate.textureName Objects\Effects\Textures\smoke\smoke128_3w
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0

ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashglow_3p
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 0
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 44
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 15
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.04
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-1/0/1
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/-1/0/1
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 0/0/0
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.05
ObjectTemplate.particleMaxSize 0.4
ObjectTemplate.sizeGraph 0/-0.1/0/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.960784/0.603922/0.247059
ObjectTemplate.color2 0/0/0
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed 0
ObjectTemplate.rotationSpeed 0.1
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\small_singles\flare_star1
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0

ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashglow_1p
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 0
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 22
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 2
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.03
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-0.65/0/0.65
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/0/0/1
ObjectTemplate.randomSpeed 0
ObjectTemplate.randomDirectionAngle 0/0/0
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.05
ObjectTemplate.particleMaxSize 0.4
ObjectTemplate.sizeGraph 0/0/-0.5/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.960784/0.603922/0.247059
ObjectTemplate.color2 0/0/0
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed 0
ObjectTemplate.rotationSpeed 0.1
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\small_singles\flare_star1
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0

ObjectTemplate.create SpriteParticleSystem em_muzz_m134_microFlashburst
ObjectTemplate.modifiedByUser "Patrick"
ObjectTemplate.createdInEditor 1
ObjectTemplate.showInFirstPerson 1
ObjectTemplate.showInThirdPerson 1
ObjectTemplate.emitPrio High
ObjectTemplate.lodDistance High
ObjectTemplate.qualityLevel Medium
ObjectTemplate.emitterType Standard
ObjectTemplate.isLocalSystem 1
ObjectTemplate.emitRadius 0/0/0
ObjectTemplate.emitRangeX CRD_NONE/0/0/0
ObjectTemplate.emitRangeY CRD_NONE/0/0/0
ObjectTemplate.emitRangeZ CRD_NONE/0/0/0
ObjectTemplate.randomRadialDirection 360
ObjectTemplate.radialDirection 0
ObjectTemplate.emitFrequency 55
ObjectTemplate.preWarmTime 0.02
ObjectTemplate.emitTime 0.05
ObjectTemplate.emitDelay 0
ObjectTemplate.isLooping 0
ObjectTemplate.emitSpeed 16
ObjectTemplate.emitDirection 0/0/1
ObjectTemplate.timeToLive 0.04
ObjectTemplate.randomTimeToLive 0
ObjectTemplate.windAffectionFactor 0
ObjectTemplate.forceToWaterSurface 0
ObjectTemplate.waterSurfaceOffset 0.03
ObjectTemplate.rotationGraph 0/0/0/1
ObjectTemplate.alignRotationToSpeed 0
ObjectTemplate.transparencyGraph 0/-1/0/1
ObjectTemplate.gravity 0
ObjectTemplate.gravityGraph 0/0/0/1
ObjectTemplate.airResistanceGraph 0/0/0/1
ObjectTemplate.emitSpeedGraph 0/0/0/1
ObjectTemplate.randomSpeed 2
ObjectTemplate.randomDirectionAngle 5/5/5
ObjectTemplate.airResistance 0
ObjectTemplate.collisionEnable 0
ObjectTemplate.collisionSpeedAlongNormal 0.7
ObjectTemplate.collisionSpeedAlongPlane 0.8
ObjectTemplate.randomSize 0.03
ObjectTemplate.particleMaxSize 0.22
ObjectTemplate.sizeGraph 0/-0.25/-0.06/1
ObjectTemplate.randomIntensity 0
ObjectTemplate.lightMapIntensityOffset 0
ObjectTemplate.color1 0.941177/0.678431/0.392157
ObjectTemplate.color2 0.956863/0.67451/0.482353
ObjectTemplate.colorBlendGraph 0/0/0/0
ObjectTemplate.alphaCull 0.2
ObjectTemplate.particleType Additive
ObjectTemplate.drawOrder Back
ObjectTemplate.randomRotation 360
ObjectTemplate.randomRotationSpeed -0.1
ObjectTemplate.rotationSpeed 0.2
ObjectTemplate.pivotOffset 0/0
ObjectTemplate.selfShadowIntensity 1
ObjectTemplate.textureName objects\effects\textures\smoke\smoke128_3w
ObjectTemplate.animationEnable 0
ObjectTemplate.animationSpeed 1
ObjectTemplate.animationPlayOnce 0
ObjectTemplate.setAnimationFrameWidthRelative 0
ObjectTemplate.setAnimationFrameHeightRelative 0
ObjectTemplate.animationRandomizedStartFrame 0
ObjectTemplate.animationFrameCount 0
ObjectTemplate.animationFrameCountX 0




do tego jeszcze dwa pliki meshes

m134.collisionmesh
m134.bundledmesh

i jeszcze jeden plik m134.bundledmesh w weapon_client

dwa pliki animations/1p/1p_eurif_hk21_fire.baf
animations/1p/1p_m134_fire.baf

Sorry za taki długi wątek.


Góra
 Zobacz profil  
 
 Tytuł: Re: Mój mod
PostNapisane: 3 sty 2012, 16:28 
Offline
Avatar użytkownika

Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Model M134 z BH składa się z kilku "części" i prawdopodobnie to uniemożliwia używanie go poza pojazdami. W modzie AIX są chyba dwa modele miniguna które sie nadają do kita i pare innych ciekawych rzeczy np. karabin pulsacyjny z Obcych. Zawsze można zrobić miniguna stacjonarnego.

_________________
http://www.xfire.com/profile/szq1/


Góra
 Zobacz profil  
 
 Tytuł: Re: Mój mod
PostNapisane: 4 sty 2012, 16:00 
Offline
Avatar użytkownika

Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Dobrze, ale ja to robiłem na podstawie skryptu miniguna z modu Tactical Advancing Mod 2.0. Druga sprawa znalazłem ten sonar (sensor), jak go skopiowałem do bf2 z bf2142 i dodałem to skryptu kit to nie działał kraszowało przy kliknięciu wejdź do gry, więc pomyślałem, że "przerzucę" go przez BF2 Editorteraz kraszowało przy wyborze go. Wrzucam te pliki "przerzucone" przez BF2 Editor:

W BF 2142 to urządzonko nazywa się unl_sonar

unl_sonar.tweak

Kod:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm unl_sonar
ObjectTemplate.creator FLI-1:fli
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Unl_Sonar.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\Unl_Sonar.tga
ObjectTemplate.weaponHud.hudName "WEAPON_NAME_Unl_Sonar"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:ThrownFireComp ---
ObjectTemplate.createComponent ThrownFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0.16/-0.12/0
ObjectTemplate.fire.maxProjectilesInWorld 2
ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
ObjectTemplate.fire.pullBackTime 0.05
ObjectTemplate.fire.projectileStartRotation 0/-45/15
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 6
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.changeMagAt 0.8
ObjectTemplate.ammo.reloadTime 2.2
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_ENGINEER_sonar"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_ENGINEER_sonar"
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.sound.noisy 0
rem ---EndComp ---
rem ---BeginComp:ThrownAnimationComp ---
ObjectTemplate.createComponent ThrownAnimationComp
rem ---EndComp ---
ObjectTemplate.geometry unl_sonar
ObjectTemplate.setCollisionMesh unl_sonar
ObjectTemplate.mapMaterial 0 sonar_colormapgloss 4903
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.material 74
rem -------------------------------------
ObjectTemplate.addTemplate S_unl_sonar_Fire1P
ObjectTemplate.addTemplate S_unl_sonar_Fire1P_Outdoor
ObjectTemplate.addTemplate S_unl_sonar_Fire3P
ObjectTemplate.addTemplate S_unl_sonar_BoltClick
ObjectTemplate.addTemplate S_unl_sonar_TriggerClick
ObjectTemplate.addTemplate S_unl_sonar_SwitchFireRate
ObjectTemplate.addTemplate S_unl_sonar_Reload1P
ObjectTemplate.addTemplate S_unl_sonar_Reload3P
ObjectTemplate.addTemplate S_unl_sonar_Deploy1P
ObjectTemplate.addTemplate S_unl_sonar_Deploy3P
ObjectTemplate.addTemplate S_unl_sonar_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/unl_sonar/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/unl_sonar/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate unl_sonar_Projectile
ObjectTemplate.keepProjectiles 60
ObjectTemplate.velocity 7
ObjectTemplate.itemIndex 5
ObjectTemplate.delayToUse 2.2

GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile unl_sonar_Projectile
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 20
ObjectTemplate.armor.hitPoints 20
ObjectTemplate.armor.defaultMaterial 4996
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.addArmorEffect 0 e_exp_small 0/0/0 0/0/0
rem ---EndComp ---
rem ---BeginComp:Ability ---                         // To są napewno te linijki
ObjectTemplate.createComponent Ability        // jak je dodałem do claymora
ObjectTemplate.Ability.radarRadius 100         // to nie działało w czym
rem ---EndComp ---                                 // tkwi problem?
rem ---BeginComp:StickyCollisionComp ---
ObjectTemplate.createComponent StickyCollisionComp
ObjectTemplate.collision.bouncing 1
ObjectTemplate.collision.maxStickAngle 180
ObjectTemplate.collision.stickToStaticObjects 1
ObjectTemplate.collision.stickToVehicles 1
ObjectTemplate.collision.stickToTerrain 1
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry unl_sonar
ObjectTemplate.setCollisionMesh unl_sonar
ObjectTemplate.mass 25
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 4903
ObjectTemplate.otherCollisionLod 0
rem -------------------------------------
ObjectTemplate.addTemplate S_unl_sonar_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/9999/0/0
ObjectTemplate.material 4903
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.armingDelay 2
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0

ObjectTemplate.activeSafe Sound S_unl_sonar_Fire1P
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_Fire1P_Outdoor
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_Fire3P
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_BoltClick
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_TriggerClick
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_SwitchFireRate
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_Reload1P
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/sonar_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_unl_sonar_Reload3P
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/sonar_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.8
ObjectTemplate.halfVolumeDistance 1.5

ObjectTemplate.activeSafe Sound S_unl_sonar_Deploy1P
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/sonar_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_unl_sonar_Deploy3P
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/sonar_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.8
ObjectTemplate.halfVolumeDistance 1.5

ObjectTemplate.activeSafe Sound S_unl_sonar_Zoom
ObjectTemplate.modifiedByUser "ja"

ObjectTemplate.activeSafe Sound S_unl_sonar_Projectile_Looping
ObjectTemplate.modifiedByUser "ja"
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/activedevice.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.4
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4.5
ObjectTemplate.soundRadius 0.3


unl_sonar.con

Kod:
ObjectTemplate.create GenericFireArm unl_sonar
ObjectTemplate.createdInEditor 1

include unl_sonar.tweak


Do tego:

-AnimationSystem1p
-AnimationSystem3p
-unl_sonar.collisionmesh
-unl_sonar.ske ???
-oraz pliki animacji

Wisz o co może chodzić?


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 4 sty 2012, 18:15 
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Dołączył(a): 25 wrz 2008, 19:57
Posty: 620
Nie przeniesiesz modelu z 2142 do bf2. Być może w bf2 poprostu nie da sie dodać radaru do projectile. Kombinuj z pojazdem predator-UAV. Pospawnuj go sprawdź kiedy działa radar itp. potem zmienisz model na jakąś skrzynkę czy inne coś i wrzucisz go spawnem tak jak kita.

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Góra
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 Tytuł: Re: Mój mod
PostNapisane: 9 sty 2012, 09:05 
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Dołączył(a): 16 sie 2010, 16:37
Posty: 19
Nie wiem jak to trzeba zrobić próbowałem chyba wszystkiego mi się wydaje, że bronie w bf2 nie posiadają funkcji radaru próbowałem nawet zrobić aby pojazd np Ah1z1 dało się wybrać klawiszem 4 w postaci granatu dymnego ale nie działa, mówię Ci próbowałem wszystkiego może się Tobie uda.


Góra
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 Tytuł: Re: Mój mod
PostNapisane: 11 sty 2012, 18:48 
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Dołączył(a): 11 cze 2009, 15:02
Posty: 2054
Lokalizacja: Stumilowy las
Bo musisz zrobić że dopiero po strzale spawnuje sie obiekt, tzn jak strzelisz ta kulka to wokol niej jest radar, i jak stzrelisz to pojawia sie apach, a nie tylko po kliknieciu...

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