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PostNapisane: 29 lis 2006, 01:54 
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Dołączył(a): 7 lip 2005, 11:21
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Dziś [R-DEV]Eggman oddał do testów pierwszą beta wersję Project Reality o numerze 0.41 (0.411a).

Poza całym mnustwem poprawonych błędów, kompatybilnością z BF2 v1.41, PR 0.41 da nam parę nowych rzeczy w tym między innymi kolejną mapę. Duży nacisk został też położony na szturmowe helikoptery. Co ja będę tu badał. Sami przeczytajcie:

realitymod.com napisał(a):
Project Reality v0.41 Patch Status
We are releasing a v0.41 patch to test today. While an unofficial change log has circulated, there's a lot more changes in this release than what was noted in the leaked change log.

One significant area of change in v0.41 has been around vehicular weapon systems. We realized that with the release of v0.40 we had modelled the Infantry weapons at a level of realism fidelity that was mismatched to the level of realism fidelity in the vehicles. As a result you get things like RPGs taking out an M1A2 Abrams in v0.4. That just doesn't happen in reality.

So we spent a chunk of time working on that. It sill needs more tuning and I think will take 2 releases to get it all polished up, but v0.41 is a major step forward in that area.

Also as previously noted, Project Reality releases up to v0.4 had been very focussed on Infantry dynamics. While we will still be doing some work on Infantry play .. it's the bread and butter of the mod .. the v0.4 release represents some shift in focus onto the vehicular weapons systems and combat dynamics.

The v0.41 release has seen a focus on overhauling the Attack Helicopters in Project Reality. By this I am referring to the AH1, Havok and WZ11 helicopters.

Here are the changes to attack helicopters going into testing in v0.41 (and hopefully all of them will make the release) :

- added MFD operated chain gun; still rotates about 200 degrees, but the view is through a multi function display like the missiles; hellfire camera is still fixed and still uses TV guided targeting system (may revisit this at a later date)
- added zoom to chain gun and Hellfire class missiles, about 3.5x zoom; use the "C" key to toggle camera zoom levels
- positioned hellfire camera to be slaved to the sensor bubble, same as the chain gun camera
- set ammo for chain gun to realistic round counts, single mag
- prevented medic healing ability automatically working in pilot or gunner positions
- added 2 x AIM-9m class AA missiles to Pilot control
- added new Pilot HUD to show Sidewinders
- set Attack Helo rockets to real world velocities and damage equivalents
- set hellfire type missiles to real world velocities
- set FFAR rocket loadouts to real world count
- set proper damage attributes for 20mm and 30mm chain guns
- slight increase to armour on attack Helos

As a result a 2 man attack helicopter should be *very* powerful when employed properly. It should be possible to sit on the edge of the battlefield and pick off targets using the zoom functions available to the gunner. This is in opposition to the kamikaze rocket bomber tactics most often employed with BF2 attack helicopters :D

There are a bunch of other changes in v0.41, but a focus for this release had been on the attack helicopters to move them more into a realistic dimension along with the other weapons systems.

Tanks got some love too.. tanks now use an MFD style camera for the main gun. The main gun HUDs are reworked to use an "electro optical" display instead of the uh.. whatever you would call the main gun display in v0.4. The tank MFD also has 2 levels of zoom accessed with the "C" key. In addition tanks are now pretty much immune to all but the heaviest Anti Tank weapons systems.

I am gonna go out on a limb and say we hope to release v0.41 sometime soon :D

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