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Point of Existence 1.7 http://forum.battlefield.pl/viewtopic.php?f=62&t=19980 |
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Autor: | Lailonn [ 12 lip 2007, 13:23 ] |
Tytuł: | Point of Existence 1.7 |
Juz 20.07 wydana zostanie nowa wersja POE a w niej dodane wojska USMC, system mozdzierzy, rakiety tomahawk i cala masa map, pojazdow, uzbrojenia. http://www.youtube.com/watch?v=IfMX8Z6uGQU http://www.youtube.com/watch?v=JNYJv7-WJuA Zapowiada sie swietna zabawa ;] |
Autor: | Ak-47 [ 12 lip 2007, 14:44 ] |
Tytuł: | |
Mam nadzieje ze więcej osób przyciągnie nowa wersja Eee od kiedy to moździerze strzelają po linii prostej |
Autor: | Lailonn [ 12 lip 2007, 14:59 ] |
Tytuł: | |
Mozdzierze widac beda jeszcze wymagaly troche pracy - chocby sam model bo aktualnie to mina ;P Widzialem juz w modach dorbze dzialajace mozdzierze wiec da sie to zrobic i wystarczy poczekac ;] |
Autor: | Lailonn [ 20 lip 2007, 19:17 ] |
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Jak sie okazuje nowa wersja to nie 1.2 a 1.7 i jest dostępna tu: http://70.84.146.202:6969/torrents/PoE2 ... F50DBF0685 |
Autor: | Ak-47 [ 21 lip 2007, 23:24 ] |
Tytuł: | |
A można prosić listę zmian i nowości przetłumaczony na polski bo umnie z anglikiem krucho jest |
Autor: | Lailonn [ 22 lip 2007, 14:28 ] |
Tytuł: | |
Watpie by ktos ci tyle przetlumaczyl: Cytuj: NEW CONTENT
----------- **MAPS** - Berezan Island - Blue Nile 2 - Crimea Beach - Assault on Odessa - Red Dawn - Risen - Olesko Castle **VEHICLES** - US AAVP7A1 - US AH-6 Littlebird - US AH-1Z Super Cobra - US M1A2 Abrams - US F22 Raptor - US F/A 18E/F - UKR W3W Sokol - UKR Su-27 Flanker A2A & Multirole variants **HAND WEAPONS** - GER DSR-1 Sniper Rifle - US KaBar Knife - UKR Mortar - US M16A4 Assault Rifle - US M249 SAW LMG - US M4A1 Carbine **STATIONARY WEAPONS** - US M167 VADS - GER FK20mm Flak - AT4 Spigot ATGM **ARMAMENT** - XM312 Grenade Launcher - M240D HMG - M224 Mortar - T89 Mortar - BGM-109 Tomahawk Land Attack Missile ----------------------- PLACEHOLDER BF2 CONTENT ----------------------- **VEHICLES** - US HMMWV - US LAV-25 - US UH60 **HAND WEAPONS** - US M9 Beretta - US Predator Mk20 SRAW **ARMAMENT** - BGM 71E TOW ------------- SINGLE PLAYER ------------- **MAPS** Risen - Added ai navmeshing. Blue Nile - Added ai navmeshing. **VEHICLES** All land vehicles – Added weapon ai. - Added object ai. All air vehicles – Added weapon ai. - Added object ai. **HAND WEAPONS** All Hand weapons (excluding mines and calymores) – Added weapon ai. **STATIONARY WEAPONS** All stationary weapons – Added weapon ai. - Added object ai. **SOLDIERS** Common - Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow bots to fire at air targets ----------------------------- BUG FIXES AND BALANCE CHANGES ----------------------------- **MAPS** Rivne - Flipped starting positions for 32 player loadout. - New load music by Busy. - New 64 player loadout. - Fixed some floating trees. - Adjusted surround terrain to refelct new flag changes and provide more cover. - Added Mortars. - Added DSR-1 pick up kit. Dnister River Valley - Replaced Mi17 Hip with the Sokol W3W. - Replaced Zu23 for Germany with Fk20. - Increased helo spawn times on 32 player. - Added Mortars. Dnipro Sunrise - Replaced Mi17 Hip with the Sokol W3W. - Replaced Zu23 for Germany with Fk20. - Added DOD around armor bases on 64 player version. - Added smoke arty (32p & 64p). - Added smoke arty (all versions). Guardian - Added Su27 for Ukraine to mix in with the Frogfoot. - Added 1 Gepard to Germany for 64 version. - Replaced Zu23 for Germany with Fk20. Fallen - Added DSR-1 pick up kit. - Added MG and VSS pickup kits to UKR main (32p). - Added new forest and river ambience. - Adjusted waterfall sounds. Zhytomyr - Added Mortars. - Added DSR-1 pick up kit. - New 32 player layout. - Adjusted tank spawn times on 64 player version. - Removed Ukraine BMP on 64 player version. - Moved around some pick up kit locations. - Added a few new statics for cover. Battle of Sambir - Added smoke Arty (32p & 64p). - Added W3W Sokol. - Added Ger FK20. - Added a second Gepard to German team (32p & 64p). Carpathian Mountains - Added smoke Arty (16p, 32p & 64p cq modes) - Chopped down floating tree. - Made 16p layout smaller. First Snow - Flattened terrian around smoke arty pieces. - Added W3W Sokol. - Added flak20. - Added more statics for cover. - Added DSR1 pick up kit. - Added mortars. Highway to Hell - Flattened terrian around smoke arty pieces. - Added flak20. - Added more statics for cover. Lutsk - Added smoke Arty (16p) - Flattened terrian around smoke arty pieces. - Adjusted ticket bleed on 32p (each team must hold all flags to cause bleed). - Added Sokol W3W. - Added flak20. - Adjusted vehicle spawns so german spawns less armor at flags they cap. Orel - Added smoke Arty (16p, 32p & 64p cq modes). Rolling Thunder - Flattened terrian around smoke arty pieces. - Added flak20. Spies Like US - Added smoke Arty (16p, 32p & 64p cq modes). - Fixed map name in localization file. - German Soldiers now use the woodland skins to balance gameplay. - New lighting/fog settings **VEHICLES** UKR BMP2 - No longer drifts off to the right when driven in a straight line. GER Leopard2A6 - SABOT round count decreased to 25 (same as other MBT's). Leopard 2A6, M1A2, T55 and T84 Oplot - Attempted fix at the hits not registering damage bug for all MBT's. - Repositioned secondary muzzleflash. GER Wolf jeep - Driving physics altered to be more controllable. GER DingoII - Camera shaking rapidly at high speed has been resolved - Added 'High speed' variant. - Fixed gap in 1p model. - Added new wreck/efx. UKR Dozor - Added 'high speed' variant. GER GepardA2 - Fixed lighting issue on snow version of this vehicle. - Separated AA guns and SAM missiles to 2 different weapon slots the vehicle can now be operated similar to the UKR MTLB. When in gun mode enemy jets will not receive a lock tone until you switch to the AA missiles. - Enabled weapon selection through mouse scroll wheel. - New visual and sound effects. - Tweaked weapon ai to allow less deviation UKR SU25 Frogfoot - Splash damage and radius of bombs has been reduced slightly. - Bomb rate of fire (dropping) reduced slightly. - Cannon damage versus air units has been reduced slightly. - Repositioned Cannons muzzleflash. GER EF2000 Eurofighter - Flight physics improved. GER Panavia Tornado - Flight physics improved. UKR Mi24P Hind - Flight physics improved. - Added lods/wreck/efx. GER NH90 Transport - Removed prototype marks from vehicle. UKR MIG-25 Foxbat - Fixed no reverse. UKR Shilka - Tweaked weapon ai to allow less deviation. - Changed the target system on the guns to allow bots to fire the weapon. - New weapon effects. GER Marder 1A5 - Repositioned main/secondary muzzleflash. UKR MTLB - Repositioned MG gun muzzleflash. UKR SA13 Strela - Repositioned MG gun muzzleflash. GER Eurotiger Chopper - Added new wreckage/efx. GER PZH2000/UKR M1974 - Revised artillery system. **HANDWEAPONS** UKR SVD Sniper Rifle - Added new model/texture. - Modified muzzleflash efx. GER MSG90 - Modified muzzleflash efx. GER Fliegerfaust (Stinger Kit) - Increased explosion/splash damage. - Increased direct damage. - Added correct missile mesh. - Adde falling eject motor effects for realism purposes. UKR SA7 (Stinger Kit) - Increased explosion/splash damage. - Increased direct damage. Ammo bags - No longer possible to resupply vehicles with Support ammo bags (Use commander supply crates for this!). GER G36/G36K/MG36 - Missing hit indicator on these scoped weapons has been fixed. - Fixed Scope textures to fit 3.5x scope. GER G36 Assault - Decreased recoil slightly. UKR VEPR - Hit indicator on the red dot weapons has been changed to the colour RED. - Increased recoil slightly. - Missing hit indicator has been fixed. - Improved Scope textures. GER M4 Benelli - Hit indicator on the red dot weapons has been changed to the colour RED. GER MG3 Machine Gun - Fixed bipod deployment animation. - Tweaked and tightened. - Added ammobags. UKR VSS Vitorez - Tweaked and tightened. - Slight increase of damage (on par with As Val). - Slight increase of accuracy over distance. TACCOM Radio - Removed (No longer used). Binocs - Removed the system for spotting targets, this is now purely a visual aid device only. GER MG36 - Fixed Scope textures to fit 3.5x scope. - Fixed SpecularMap. - Removed unused texture. - Altered scope slightly. GER G82 AMR - Increased damage. - Reduce velocity on projectile (distance). UKR NTW20 AMR - Changed bullet count from 3 to 4 per mag. - Increased damage. UKR GP25 Nade Launcher - Increased blast radius on projectile. GER AG36 Nade Launcher - Increased blast radius on projectile. UKR RPK74 - This is also now a pickup kit. - Added ammo bags. **STATIONARY WEAPONS** UKR ZU23 - Fixed bug with HE tank rounds not killing occupant as it should. **ARMAMENTS** KAB250 Bomb - Lowered splash damage and radius slightly. - Lowered direct damage slightly. ALL Short Range AA missiles (AIM9X/R60/IRIS-T) - Mirrored all physics/tracking/lock times and damage. - Decreased direct damage. ALL Long Range AA Missiles (AMRAAM120/R27T1) - Mirrored all physics/tracking/lock times and damage. - Decreased direct damage. IGLA9K38 - Increased explosion/splash damage. - Increased direct damage. **PLAYER KITS** AA pickup kits - Added rifle to the AA kits to give the player better personal defence against other infantry. **STATICS** - Added kill meshes to several existing and new POE2 statics to prevent players from being able to exploit into buildings and being immune to enemy fire. If a player does manage to glitch into a building they will be killed instantly. - Added COL3 meshes to several POE2 buildings for AI purposes. - Fixed collision issues with some city statics. **SOUNDS** - New Ukrainian commander voice overs. - New/updated sounds for BMP2. - New German artillery spotted voice overs. - New Ukrainian artillery spotted voice overs. - Sound adjustment to fix crackling for pp2000/G36/AK series rifles when firing in semiautomatic mode. - Added release/reloading sounds for bombs on EF2000 Eurofighter. - New sounds for damages UKR aircraft. - Added new win/lose music for both armies. - New turret rotation sounds. - New MG3 sounds. - New missile motor sounds. - New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird). - New Fliegerfaust/SA7 sounds. **GAME/MAPS** Conquest - Ticket ratio is now in actual percent regarding the maps default tickets (was two times the default tickets before). - Updated to work properly with other game modes in multiple mode rotations. Nuke Objective - Timelimit on game is set based on the nuke timelimit in the POE2Settings.con file. - Tickets is calculated from the timelimit (nuke timelimit) and ticketratio of the server. - German team does no longer bleed. - Nuke launches when time runs out, and game ends when animation is done. - Updated to work properly with other game modes in multiple mode rotations. - Made messaging directly to players instead of using all say. - Added minimap icon to nuke. Frontline - Updated to work properly with other game modes in multiple mode rotations. - Adjusted starting ticket count calculation to same as Conquest. - Added messages to players when capturing or losing controlpoints. Incursion - New game mode added to Olesko Castle map, future maps may also have this game mode introduced to it. - Made messaging directly to players instead of using all say. - Added info message about time to hold CP to win on first spawn for players. - Win time limited in range of 0-120 seconds, with an interval of 10. Dome of Death - Fixed bug where players sometimes wouldn't get damaged. - Changed messaging system to each individual player instead of everyone on server. - Added 3 second delay before damaging player. - Made text messages ALL CAPS. - Added status of DoD on first player spawn. Infantry only - This mode now works properly in POE2! **MISC** Vehicles - Removed ability to repair, re-arm or heal other players while in vehicle with engineer, medic and support kits. - Destroyable fences no longer damage heavy armour. Player controlled artillery - Disabled firing when commander is in artillery. - Engine is only disabled if there is no driver in vehicle (no more hijacks). Blood effect - Added back blood effect when hitting soldiers with handweapons and stationary mg's! Miscellaneous/Effects - Fixed grenade projectiles killing soldiers when thrown at them. - New muzzleflash efx for tank cannons. - New muzzleflash efx for G82/NTW20. - New dumb rocket efx. - New Strela/Stinger missile efx. - New Craters!! "3d decal" efx. - Fixed end of round stats - will now show best players by kits and vehicles. - Added German translations. - Added new Minigun efx. - New efx for ARS-57 & ARS-80 dumbrockets. - Removed some of the auto text 'spam' from several events in game. The ambient voices are still audible, this is designed to clean up the text area a little. - German translation for map descriptions added. W skrocie, nowe mapy, nowa armia USMC, nowe pojazdy, nowe bronie, nowe efekty. Poprawa balansu, usuniete bledy i dodane nowe bajery(mozdzierze, zmieniony system artylerii, rakiety tomahawk, celowniki 3d) Oj duzo tego a gra sie znakomicie ;D |
Autor: | EST_PL [ 24 lip 2007, 16:41 ] |
Tytuł: | |
Przeniesiono z innego tematu. Dziergol "VR" napisał(a): Witam, mam pytanie troszkę napaliłem się na MOD Point of Existence 2 v1.7 i mam kilka pytań: 1- co to jest ten changelog? 2- czy potrzebuję go ściągać aby sobie pograć w ten MOD? 3- czy "popsuje" mi podstawkę? czy będę mógł grać w podstawowe mapy bez kickowania przez PB z powodu niezgodności czegoś tam i czy będę mógł się łączyć z serwerami bez problemu z zgodnością wersji? 4- czy WARTO? Dziękuję i liczę na wyrozumiałość Pozdrawiam Dziergol Ojej, walnąłem się, proszę moderatora o przeniesienie tego do BF-2 ogólne bo ja nie potrafię. Pozdrawiam Dziergol PaulPL11 napisał(a): 1- chance log to zmiany jakie wprowadziła poprawka (bo 1.7 to wersja moda) 2-Troche głupie pytanie, jeżeli chcesz pograć w mod musisz go ściągnąć 3-na 100% nie psuje 4-niestety nie znam odpowiedzi, ale chyba tak (zawsze można zaryzykować-mod jest darmowy) Dziergol "VR" napisał(a): PaulPL11 napisał(a): 1- chance log to zmiany jakie wprowadziła poprawka (bo 1.7 to wersja moda) 2-Troche głupie pytanie, jeżeli chcesz pograć w mod musisz go ściągnąć 3-na 100% nie psuje 4-niestety nie znam odpowiedzi, ale chyba tak (zawsze można zaryzykować-mod jest darmowy) Hehehe, racja dziwnie to brzmi. Poprostu nie wiedziałem co to changelog i myślałem że to jakiś plik który trzeba osobno pobrać oprócz MODA żeby pograć. "www.wstyd.pl" Ale już teraz rozumiem, chyba No to ssam i gram, Dzięki i pozdrawiam |
Autor: | Lailonn [ 24 lip 2007, 23:28 ] |
Tytuł: | |
MZK_ZGL bledy graficzne, ktore pokazales pochodza z engine'u BFa a nie z moda... |
Autor: | Ak-47 [ 25 lip 2007, 02:59 ] |
Tytuł: | |
WoW z tego co wyczytalem i zrozumialem do dodali od groma pojazdow jak i bron reczna widze kilka nowych map , chlopaki sie musieli napracowac patrzac po dlugosci chance loga |
Autor: | komar(poland) [ 25 lip 2007, 09:16 ] |
Tytuł: | |
Nowe mapki są świetne, a zwłaszcza Assault on Odessa i Olesko Castle. Ja tylko zauważyłem bardzo duży spadek fps na odessie ale to chyba przez ilośc tekstur zjakiej zbudowane jest to miasto a wyglada niesamowicie. Olesko Castle według mnie miód, mapka infantry żadnych pojazdów. Pierwsze wejscie do kościoła opadła mi kopara http://www.dami.pl/~jdziegiel/Point/bf2 ... 215854.JPG Modzik naprawde godny polecenia |
Autor: | MZK_ZGL [ 25 lip 2007, 11:44 ] |
Tytuł: | |
Fakt, niektóre mapy mają więcej tekstur, przez co mam pokaz slajdów, ale mod jest na tyle dobry, że nie narzekam. Macie jakieś ulubione serwery? Przyjemniej się gra z Polakami bo czasem bardziej kumaci są. Cytuj: MZK_ZGL bledy graficzne, ktore pokazales pochodza z engine'u BFa a nie z moda... No tak... podstawka. Ale ten punkt na niebie na screenie z TOWem...
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Autor: | aNDY^aND [ 29 lip 2007, 07:51 ] |
Tytuł: | |
Własnie.... Mapa Assault On Odessa - troche skacze mi na niej obraz i dzwiek:/ Pamieci mam wystarczajaco i nie widac zeby dysk jakos intensywnie doczytywal cos po zaladowaniu mapy. Moglby ktos, komu ta mapa dziala plynnie na max detalach, podac jakie ma CPU, GPU i OS? |
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