Gosc wystawil koncowa ocene 7/10 z ktora sie nawet zgadzam bo faktycznie gra ma troche bledow. jednak duzy patch lada dzien zostanie opublikowany i sytuacja moze ulec duzej poprawie(do soldiersow tez byly niezbedne patche) Nie zgadzam sie jednak z tymi tekstami o realizmie. Pod tym wzgledem FoW jest tak samo realistyczny jak Soldiers a mimo to Soldiersowi nikt nawet nie odwazyl sie tego zarzucac. Tylko, ze tamta recenzje pisal kto inny...
A co wlasciwie ci sie nie podoba? Mi AI nie sluchajace sie momentami(poprawia w patchu) Wkurza czasem dziwny rykoszet z wyrzutni Ppanc(poprawia w patchu) Zreszta oto changelog:
Cytuj:
Faces of War: Official patch 1.04.1
=====================================
Common
~~~~~~~~~~~~~~~~~~~~~~~~
- profiles & screenshots will be placed into folder <my documents>/my games/faces of war/
- now profile can be deleted from game
- some localization issues fixes
- several game crashes fixed
- many missions bugs fixed
- game will use 5 autosaves in cycle, not just one
- xfire support
- fixed some mistakes in models and missions
- improved game performance
Interface (single & multiplayer)
~~~~~~~~~~~~~~~~~~~~~~~~
- minimap zoom-in and zoom-out
- big map (key M)
- fixed single unit selection when pause is turned on
- unmanned vehicles are shown in squad panel
- guns will have diffrent icon in squad panel
- ability to assign keys 1..9 to single units
- alternative unit selection system (available via game options)
- marked tabs in interface
- fixed: camera not following unit in direct control after save/load
- can move camera with keyboard in pause
- components that can't be repaired are marked with black color
- fixed soldiers talks on grenade throwing
- more informative unit icons in single player
- displays right amount of bazooka ammo, if soldier have panzershreck in its inventory
- fixed: game crashes if player tries to load savegame, that was not available by game progress (for example, if you take savegame from a friend)
- fixed: game crashes on tank explosion, if shell was selected on weapon panel
- fixed: on scenario start slowdown and scrolling is not turned off
Interface (multiplayer)
~~~~~~~~~~~~~~~~~~~~~~~~
- host name and player name are separated
- ping now shown on all clients in game and in session
- ping on all open games in lobby
- ability to change game type and map in session
- option to turn flora respawn off
- displays client disconnection reason
- message "player xxx is gone" is turned off
- statistics sorting
- statistics in cooperative for all players
- displays client's PC performance in session and in game
- ability to change password in session
- chat enchancement
. colored messages depending on sender
. private messages
. copy/paste to clipboard
- improved reinforcements panel (more useful info)
- ability to quick lock/unlock password protected session
- ability to set comment for session (select session in lobby to view it)
- ability to set up max players count in session
- displays missing mods/resources upon connection
- fixed: game crush, if all missions in lower line passed and not all missions passed in upper line
- fixed: repaired or captured units not shown in left panel
- separate color on minimap for human players in cooperative game
- improved display of private messages in game
- player is warned about private message sent to non-existing recipient
Graphics
~~~~~~~~~~~~~~~~~~~~~~~~
- reworked fog of war
- unlocked camera
- fixed "unable to run game" issue on some Radeons
- realistic reflections on water
- game allowed to run (after user request) if not enough video memory available
- standard minimum and maximum camera distance to the ground for all maps
- maximum zoom out is increased by 20%
Game (single & multiplayer)
~~~~~~~~~~~~~~~~~~~~~~~~
- grenade movement trail
- no ricochet for bazooka and howitzer shells
- lowered howitzer's accuracy
- lowered restitution for grenades
- sapper clear mines upon detection
- fixed fast destruction of buildings by AP shells and bazooka
- don't stand up on order "attack", if soldier can shoot from current position
- now squad follows closer to commander
- fixed installation of AT hedgehogs and dynamite
- other soldiers don't prevent coming to items or boxes
- fixed path planning for cars and cannons
- tank slowing down while crushing buildings
- soldier will not throw grenades, if he can shoot enemy or enemy is too close
- don't shoot enemy soldiers with bazooka
- fixed aiming of stationary artillery and self-propelled artillery
- no more standing corpses in water after save/load
- more realistic damage/penetration system
- improved attack point location for commands: attack, throw grenade, shoot bazooka...
- improved path planning for soldiers in covers
- improved soldiers distribution for move-to-cover command
- fixed: unable to see enemy after load, if you unit saw enemy before save (tactics difficulty)
- fixed: enemy seen in fog, however you should not see it
- fixed: planted bushes don't obscure visibility
- covers are now displayed inside buildings
- lowered ammo wasting for player units
- fixed: crushing constructions/buildings with vehicles
- fixed: soldiers in APC are killed, when APC moves through other moving objects
- changed unit appear/disappear time in fog
- fixed: unavailable places in cannons in rare cases
- constant visibility for units in buildings is turned off
- only prone covers in bushes for prone unit
- higher target priority on tanks for cannons and other tanks
- fixed: stationary mguns are very hard to disable with frag grenade or HE shell
- fixed behaviour for "hold position" - now soldiers must stand still.
Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.
- fixed: guns was able to kill themselves with blast
- fixed grenade throwing from covers
- fixed: after loading savegame units can start moving to commander
- fixed: soldiers that lost their commander can start moving somewhere on rare cases
- teleportation is turned off between neighboring covers
- fixed soldiers drifting in covers
- increased attach distance for guns
- standing heavy loaded soldier will not become tired
- fixed: armored van was always counted as enemy
- fixed: movement speed of tracks on some tanks
- soldiers will get out of gun or mgun if underwater
- contused tank men will die faster
- don't show weapons on invisible soldier
- fixed: errors with models il-2 and fw-109 after explosion
- don't count tank kill on turret break
Game (multiplayer)
~~~~~~~~~~~~~~~~~~~~~~~~
- improved scoring system
- ability to set up limit on resources in game (like in Soldiers)
- new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
- more fragile tracks on tanks
- turret and engine repair is allowed
- new marking for flag zone
- in "Frontline" mode mines are deleted only in flag zone
- improved balance for "squads only" for all multiplayer modes
- new command "abandon vehicle" (Key L)
- better component-wise tank destruction in multiplayer
- new gameplay options for multiplayer:
. reinforcement - time-based, money-based with refund, money-based without refund
. intensity - low (mostly diversions), normal (battle), high (meat-grinder)
- ability to mask your field gun with bushes (new command for gun)
- ability to place soldiers in buildings' windows (multiplayer only)
- raised damage from blast wave in multiplayer
- removed additional ammo from rocket vehicles in multiplayer game
Multiplayer (technology)
~~~~~~~~~~~~~~~~~~~~~~~~
- improved internet connection stability
- improved lag for fast PCs in game
- connection by IP is working now
- more options open for modding in multiplayer modes
- fixed: not a master of session on dedicated server
- fixed: client crash on connection to dedicated server
- interface lag 2x improvement in multiplayer (time between button press & action)
- network code fixed. Game must work much smoother now.
- improved caching - game load time will become sligtly longer, but again it will add more smoothness to game (especially then you crush something)
- improved games list refresh on multiplayer internet game
Patch jest w koncowej fazie testow w Ubisofcie