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PostNapisane: 4 cze 2006, 19:54 
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Dołączył(a): 11 sie 2005, 17:40
Posty: 281
:D Myślę, że lamenty Robala nie powinny mieć wpływu na punkt 9. Przesiadanie się w locie w helikopterze to domena raptem paru osób i jako mniejszość i to mniejszość zdecydowana, nie powinni decydować o takich aspektach gry. Pozostałych graczy (nie licząc nieszczęsnych ofiar) raczej szlochy nad zablokowaniem takich przesiadek nie wzruszą :P

To żart oczywiście :D . Niech się przesiadają (choć przy i tak niskim realizmie gry, takie wyczyny obniżają go drastycznie), byle szło namierzyć takie heli - a to z kolei oznacza, że jednocześnie nie powinien być zwiększany zasięg rakiet TV w helikopterach - chyba, że chcemy by wiszące hen w stratosferze i poza zasięgiem wszelkich stingerów etc. helikoptery z jednoosobowymi załogami tłukły przez całą grę tych bardziej przygruntowych graczy.
Właściwie tylko ten punkt podlega jak widzę pewnej dyskusji. Pozostałe to w znacznej większości albo bugi znane od dawna, albo efekty fantastycznego 1.3 i jako takie są dość oczywiste.


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PostNapisane: 4 cze 2006, 20:05 
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Dołączył(a): 25 gru 2004, 00:08
Posty: 4910
Finalna wersja listy.

1) Sometimes „Join Game” screen appears again although we're already in the game.
2) When Squad Leader is in place where he can’t stand up, squad members can’t respawn on him but respawn icon is still green.
3) Sometimes supply drop doesn’t appear at all.
4) Type 85 can shot only in auto mode.
5) Sometimes gunner can’t control TV rocket.
6) Red/Blue name tag bug is still here.
7) Sometimes nothing happens after firing a TV rocket, instead it just loads next one.
8 ) Some bullets don’t hit target. You can shoot whole clip to an enemy but he will survive. It happens in tanks too.
9) Changing sits in a helicopter disturbs AA rockets' locking on you. Locking on should continue even when you change place in a vehicle.
10) Sometimes ammo packs and health packs fall inside the map. It affects C4 also, moreover they fall inside vehicles too.
11) Sometimes instead of one, we throw two ammo packs, health packs, grenades at once. After few seconds one disappears.
12) Commander is able to spot an enemy even without Scan or UAV. He should have spotting ability only while scan is in progress. When scan is over and info about enemy had disappeared, he should not be able to spot enemies until next scan/UAV.
13) In some cases revived player doesn't have his kit.
14) Sometimes when you change back to TV mode after some time, instead of ready rocket you will find that it's reloading again.
15) Sometimes rockets go through objects. It happens to all types of rockets.
16) Game doesn’t show other players' animation properly. When you change to stand/crouch position very fast while being behind a wall etc., you will be able to see and shoot enemy behind it but enemy won’t see you for short time. Also going to prone position takes more time for animation than for hitboxes.
17) Jeep drop should work like supply drop. It shouldn’t drop exactly in pointed place.
18 ) Planes shouldn’t be able to slow down so much, that they are able to shoot down helicopters with gun only and then fly away using boost. They should fall down and crash.
19) Sometimes claymores don’t work at all, in other situations they blow up when we are few meters away from them.
20) When player is laying behind obstacle his legs stick out on the other side.
21) Jeeps shouldn't be allowed to be dropped on buildings, etc.
22) AK guns should be less accurate. Often they win fight on long distance with M16 and on short they overpower it with better damage and auto mode.
23) Game crashes too often.
24) After TK with claymore/mine both players should get negative scores.
25) After 1.3 servers are crashing more often.
26) Vehicles lose hp even when they pull off from small hill.
27) Player loses hit points when he runs downstairs.
28 ) You can’t control your character for a moment after running on top of the stairs. Many players fall down from Construction building on Sharqi Peninsula because of that.
29) Sometimes you must use defibrillator 2-3 times to revive someone.
30) Shooting sound loops sometimes. It happens usually with unlocked weapons.
31) Server browser doesn’t show information properly.
32) Sometimes vehicles on mini map have player icon.
33) When player gets in dropped jeep he will have “drop” icon over his head.
34) Sometimes zoom in sniper rifles, AT changes back to normal mode. Even if we don’t click at all.
35) Spawn map appears again even if we close it using “X”.
36) J10 maneuverability should be decreased or AA rockets should be much more effective against it.
37) F15 maneuverability should be increased.
38 ) AA rockets should be a bit more effective against F18.
39) Plane cannons should be more effective against other planes.
40) Planes can destroy AA turrets before they are in their sight. They shouldn’t be able to attack so precisely before they see their target.
41) Sometimes enemy unit spotted by commander is displayed with green icon or is not displayed at all.
42) Vehicle drop can destroy artillery or other vehicles.
43) In 1.3 logging and map loading take more time.
44) Disconnecting without any reasons.
45) Sometimes Stinger can lock on enemy chopper from further than normal distance. You can get lock on Sharqi Peninsula by Stinger from MEC base when you are near TV Station.
46) Player can get inside some buildings like Hotel on Strike At Karkand.
47) Sometimes you need to press fire button few times when you are sitting in TOW to shoot.
48 ) Sometimes enemy helicopter is not showed on map after being spotted.
49) UAVs shouldn’t fly on the same altitude. They sometimes destroy each other.
50) When you are shooting with M4 at people in MEC/China jeeps bullets go through them without making any damage.
51) Defibrillator should have shorter range. Medic should crouch next to wounded guy to help him.
52) Planes and choppers are crashing when they hit parachute.
53) When player is lying on a building and looks downwards it looks like he is looking forward. You should crouch to look down when being on edge of building etc.
54) Medic heals himself when he is in a vehicle.
55) Sometimes artillery doesn’t do any damage even when it hits near the target.
56) Medic should be able to revive other player only after he calls for medic.
57) Claymores should be destroyable with grenades
58 ) Player should be able to change squad when he is dead but after that game should add time to respawn, maybe 10s.
59) Players should be able to write in chat in pause mode.
60) Alternative server browsers like All Seeing Eye should work without any problems.
61) Vehicle moving from the respawn place should push away other players, not kill them.
62) Server information menu in game is always showing standard port.
63) Commander can use his menu even when he is dead. He just opens squads' menu and clicks right mouse button few times on the map.
64) Smoke grenades should works longer and be more effective.
65) Assault should have two smoke grenades.
66) Sometimes game identifies us as Privates although we have higher rank.

Podziekowania dla Gauko i alCatraz'a za pomoc w tlumaczeniu :}


Ostatnio edytowano 5 cze 2006, 20:47 przez Lailonn, łącznie edytowano 9 razy

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PostNapisane: 4 cze 2006, 20:46 
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Dołączył(a): 5 sie 2005, 10:22
Posty: 295
Troszkę korekty:

1) Sometimes „Join Game” screen appears again when we're already in game.
2) When Squad Leader is in place where he can’t stand, squad members can’t respawn on him but respawn icon is still green.
3) Sometimes supply drop doesn’t appear at all.
4) Type 85 can shot only in auto mode.
5) Sometimes gunner can’t control TV rocket.
6) Red/Blue name tag bug is still present.
7) Sometimes nothing happens after firing TV rocket, instead it just reloads next one.
8 ) Some bullets don’t hit target. You can shot whole clip to enemy but he will be still alive. It happens in tanks too.
9) Changing sits in a helicopter disturbs AA rockets locking on you. Locking on should continue even when you change place in vehicle.
10) Sometimes ammo packs and health packs fall inside map. It affects C4 also, moreover they fall inside vehicles too.
11) Sometimes instead of one, we throw two ammo packs, health packs, grenades at once. After few seconds one disappear.
12) Commander is able to spot enemy even without Scan or UAV. He should have spotting ability only while scan is in progress. When scan is over and info about enemy had disappeared, he should not be able to spot enemies until next scan/UAV.
13) In some cases revived player doesn't have his kit.
14) Sometimes when you change back to TV mode after some time, instead of ready rocket you will find that it's reloading again.
15) Sometimes rockets go through objects. It happens to all types of rockets.
16) Game doesn’t show other players animation properly. When you change to stand/crouch position very fast while beeing behind wall etc, you will be able to see and shot enemy behind it but enemy won’t see you for short time. Also going to prone position takes more time for animation than for hitboxes.
17) Jeep drop should work like supply drop. It shouldn’t drop exactly in pointed place.
18 ) Planes shouldn’t be able to slow down so much, that they are able to shot down helicopters with gun only and then fly away. They should fall down and crash.
19) Sometimes claymores don’t work at all, in other situations they blow up when we are few metres away from them.
20) When player is laying behind obstacle his legs stick out on the other side.
21) Jeeps shouldn't be allowed to drop on buildings, etc.
22) AK guns should be less accurate on long distance. It often wins with M16 due to its overpowered accuacy.
23) Game crashes too much.
24) After TK with claymore/mine both players should get negative scores.
25) After 1.3 servers are crashing more often.
26) Vehicles lost hp even when they pull off from small hill.
27) Player loses hit points when he flees from stairs.
28 ) You can’t control your character while running on stairs. Many players fall down from Construction building on Sharqi Peninsula because of that.
29) Sometimes you must use defibrillator 2-3 times to revive someone.
30) Shooting sound loops somethimes. It happens to unlocked weapons too.
31) Server browser doesn’t show information properly.
32) Sometimes vehicles on mini map have player icon.
33) When player get in dropped jeep he will have “drop” icon over his head.
34) Sometimes zoom in sniper rifles, AT changes back to normal mode. Even if we don’t click at all.
35) Spawn map appears again even if we close it using “X”.


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PostNapisane: 4 cze 2006, 21:37 
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Dołączył(a): 4 kwi 2005, 20:29
Posty: 43
Lokalizacja: Łapy (Białystok)
Myślę że można jeszcze coś poprawić.

1) Sometimes „Join Game” screen appears again altough we're already in the game.
2) When Squad Leader is in place where he can’t stand up, squad members can’t respawn on him but respawn icon is still green.
3) Sometimes supply drop doesn’t appear at all.
4) Type 85 can shoot only in auto mode.
5) Sometimes gunner can’t control TV rocket.
6) Red/Blue name tag bug is still present.
7) Sometimes nothing happens after firing a TV rocket, instead it just loads next one.
8 ) Some bullets don’t hit target. You can shoot whole clip to an enemy but he will survive. It happens in tanks too.
9) Changing sits in a helicopter disturbs AA rockets' locking on you. Locking on should continue even when you change place in a vehicle.
10) Sometimes ammo packs and health packs fall inside the map. It affects C4 also, moreover they fall inside vehicles too.
11) Sometimes instead of one, we throw two ammo packs, health packs, grenades at once. After few seconds one disappears.
12) Commander is able to spot an enemy even without Scan or UAV. He should have spotting ability only while scan is in progress. When scan is over and info about enemy had disappeared, he should not be able to spot enemies until next scan/UAV.
13) In some cases revived player doesn't have his kit.
14) Sometimes when you change back to TV mode after some time, instead of ready rocket you will find that it's reloading again.
15) Sometimes rockets go through objects. It happens to all types of rockets.
16) Game doesn’t show other players' animation properly. When you change to stand/crouch position very fast while being behind a wall etc., you will be able to see and shoot enemy behind it but enemy won’t see you for short time. Also going to prone position takes more time for animation than for hitboxes.
17) Jeep drop should work like supply drop. It shouldn’t drop exactly in pointed place.
18 ) Planes shouldn’t be able to slow down so much, that they are able to shoot down helicopters with gun only and then fly away using boost. They should fall down and crash.
19) Sometimes claymores don’t work at all, in other situations they blow up when we are few metres away from them.
20) When player is laying behind obstacle his legs stick out on the other side.
21) Jeeps shouldn't be allowed to be dropped on buildings, etc.
22) AK guns should be less accurate on long distances. It often wins with M16 due to its overpowered accuracy. Z tym bym się nie zgodził.
23) Game crashes too often.
24) After TK with claymore/mine both players should get negative scores.
25) After 1.3 servers are crashing more often.
26) Vehicles lose hp even when they pull off from small hill.
27) Player loses hit points when he runs downstairs.
28 ) You can’t control your character for a moment after running on top of the stairs. Many players fall down from Construction building on Sharqi Peninsula because of that.
29) Sometimes you must use defibrillator 2-3 times to revive someone.
30) Shooting sound loops sometimes. It happens to unlocked weapons too.
31) Server browser doesn’t show information properly.
32) Sometimes vehicles on mini map have player icon.
33) When player gets in dropped jeep he will have “drop” icon over his head.
34) Sometimes zoom in sniper rifles, AT changes back to normal mode. Even if we don’t click at all.
35) Spawn map appears again even if we close it using “X”.

Być może pomogłem :).

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PostNapisane: 4 cze 2006, 22:20 
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Dołączył(a): 25 gru 2004, 00:08
Posty: 4910
Z korekta zaczekajcie az lista bedzie cala ;]
Natomiast teraz z checia przyjme propozycje tlumaczenia

36) Zwrotność J10 powinna zostać zmniejszona lub zwiększona trafialność rakiet wystrzelonych w jego kierunku.
37) F15 powinien być bardziej zwrotny.

Bo nic sensownego nie moge wymyslec. Siegnalem po slownik ale tam "zwrotność" jako taka nie wystepuje ;/


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PostNapisane: 4 cze 2006, 22:33 
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Dołączył(a): 5 cze 2005, 13:14
Posty: 1464
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a moze zastapic to slowkiem 'agility'?

36) j10's agility should be less than now or rockets should be more effective
37) F15 should be more agile

Nie wiem czy zwinnosc to to samo co zwrotnosc (tzn. na pewno nie jest), ale probowalem to zastapic wyrazem podobnym :)

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kiedy będziesz siedział obok niej i będziesz
wiedział, że ona nigdy nie będzie twoja."

:(


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PostNapisane: 4 cze 2006, 22:39 
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Dołączył(a): 11 sie 2005, 17:40
Posty: 281
Maneuverability? Gdzieś się zetknąłem z takim określeniem, ale nie ryzykowałbym stosowania tego słowa. :?


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PostNapisane: 4 cze 2006, 22:50 
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Dołączył(a): 25 gru 2004, 00:08
Posty: 4910
ta tylk owedlug slownika to 'podstęp, manewry" wiec nie wiem czy poprawnei by bylo tego uzyc :P


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PostNapisane: 4 cze 2006, 22:52 
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Dołączył(a): 11 sie 2005, 17:40
Posty: 281
Ale też "manewrowość, ruchliwość i ...zwrotność". Zerknąłem w dane samolotów w "War in the Pacific" i zwrotności jest przypisane właśnie "maneuver" (to skrót). Jak będę jutro w domu, to sprawdzę w fachowej literaturze lotniczej, jak się to określa po angielsku (na codzień się raczej takich słów nie używa...

Cytat z angielskiego opisu I-15bis: "a heavier fighter (w porównaniu do I-15) and less manoeuvrable, than older version".

Zdaje się, że jednak tego określenia używa się na zwrotność w przypadku samolotów. Ale jakiś fachowiec-anglista mógłby tu też pomóc.


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PostNapisane: 4 cze 2006, 23:03 
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Dobra lista cala. prosilbym np 2 powyzszych panow o ponowne przejrzenie jej i poprawienie bledow gramatycznych itp. :wink:

Z finalna lista udam sie do liderow klanow oraz byc moze i na zagraniczne serwisy aby zyskala 'poparcie ludu" ;]


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PostNapisane: 4 cze 2006, 23:26 
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Dołączył(a): 11 sie 2005, 17:40
Posty: 281
:) Jak dasz do sprawdzenia jakimś zagraniczniakom, to może poprawią gramatykę tu i ówdzie, bo niektóre zwroty nie wiem czy są właściwe (np. "after spotted" czy "after being spotted"?), ale to drobiazgi, bo sens jest zachowany. :)
PS. "red/blue bug" doprowadził mnie dzisiaj do wściekłości parę razy. To musi być w końcu naprawione :evil:


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PostNapisane: 4 cze 2006, 23:40 
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Dołączył(a): 25 gru 2004, 00:08
Posty: 4910
napisalem na gg do Gauko bo sprawil wrazenie znajacego gramatyke ;P Musze sie chyba poduczyc bo zawsze mialem problemy z tym elementem jezyka :P


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PostNapisane: 5 cze 2006, 00:10 
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Dołączył(a): 5 sie 2005, 10:22
Posty: 295
1) Sometimes „Join Game” screen appears again when we're already connected to server.
2) When Squad Leader is in place where he can’t stand, squad members can’t respawn on him but respawn icon is still green.
3) Sometimes supply drop doesn’t appear at all.
4) Type 85 can shot only in auto mode.
5) Sometimes gunner can’t control TV rocket.
6) Red/Blue name tag bug is still present.
7) Sometimes nothing happens after firing TV rocket, instead it just loads next one.
8 ) Some bullets don’t hit targets. You can shot whole clip on enemy but he remains intact. It happens in tanks too. Mam na koncie ok 14000 fragów i do tej pory spotkałem się z podobną sytuacją raptem kilka razy, co było z pewnością spowodowane jakąś utratą pakietów. IMO jeżeli komuś wydaje się, że przeciwnik nie obrywa, a powinien, to znaczy że musi jeszcze trochę potrenować bo nie poznał do końca mechaniki gry i pracy recoila. :wink:
9) Changing sits in a helicopter disturbs AA rockets locking on you. Locking on should continue even when you changed place in vehicle.
10) Sometimes ammo packs and health packs fall inside map. It affects C4 also, moreover they fall inside vehicles too.
11) Sometimes instead of one, we throw two ammo packs, health packs, grenades at once. After few seconds one disappear.
12) Commander is able to spot enemy even without Scan or UAV. He should have spotting ability only while scan is in progress. When scan is over and info about enemy had disappeared, he should not be able to spot enemies until next scan/UAV.
13) In some cases revived player doesn't have his kit.
14) Sometimes when you change back to TV mode after some time, instead of ready rocket you will find that it's reloading again.
15) Sometimes rockets go through objects. It happens to all types of rockets.
16) Game doesn’t show other players animation properly. When you change to stand/crouch position very fast while beeing behind wall etc, you will be able to see and shot enemy behind it but enemy won’t see you for short time. Also going to prone position takes more time for animation than for hitboxes.
17) Jeep drop should work like supply drop. It shouldn’t drop exactly in pointed place.
18 ) Planes shouldn’t be able to slow down so much, that they are able to shot down helicopters with gun only and then fly away. They should fall down and crash.
19) Sometimes claymores don’t work at all, in other situations they blow up when we are few metres away from them.
20) When player is laying behind obstacle his legs stick out on the other side. Raczej nie do naprawienia
21) Jeeps shouldn't be allowed to drop on buildings, etc.
22) AK guns should be less accurate on long distance. It often wins with M16 due to its overpowered accuacy.
23) Game crashes too much.
24) After TK with claymore/mine both players should get negative scores.
25) After 1.3 servers are crashing more often.
26) Vehicles lost hp even when they pull off from small hill.
27) Player loses hit points when he flees from stairs.
28 ) You can’t control your character while running on stairs. Many players fall down from Construction building on Sharqi Peninsula because of that.
29) Sometimes you must use defibrillator 2-3 times to revive someone.
30) Shooting sound loops somethimes. It happens to unlocked weapons too.
31) Server browser doesn’t show information properly.
32) Sometimes vehicles on mini map have player icon.
33) When player get in dropped jeep he will have “drop” icon over his head.
34) Sometimes zoom in sniper rifles, AT changes back to normal mode. Even if we don’t click at all.
35) Spawn map appears again even if we close it using “X”.
36) J10 maneuverability should be decreased or AA rockets should be much more effective against it.
37) F15 maneuverability should be increased.
38 ) AA rockets should be a bit more effective against F18.
39) Plane cannons should be more effective against other planes.
40) Planes can destroy AA turrets before they are in their sight. Game mechanics should be changed to not allow pilots to kill targets which are far beyond their range of sight.
41) Sometimes enemy unit spotted by commander is displayed as green icon or is not displayed at all.
42) Vehicle drop shouldn't be able to destroy artillery or other vehicles.
43) After 1.3 players experienced longer map loading and logging times.
44) Disconnecting without any reasons.
45) Sometimes stinger can lock on enemy chopper from longer than normal distance. On Sharqi Peninsula, when you are near TV Station, you can be locked by stinger at MEC base.
46) Player can get inside some buildings like Hotel on Strike At Karkand due to some kind of glith. Moreover, they are able to kill unaware players running outside.
47) Sometimes you need to press fire button few times when you are sitting in TOW to shot.
48 ) Sometimes enemy helicopter is not showed on map after beeing spotted.
49) Opposite teams UAVs shouldn’t fly on the same high. They sometimes crash together.
50) When you are shooting with M4 to players sitting in MEC/China jeeps bullets sometimes go through them without making any damage. Nie do końca się z tym zgodzę
51) Defibrillator should have smaller range. Medic should crouch next to revived guy to help him.
52) Planes and choppers crash when they hit parachute.
53) When player is lying on building and looking down to other players he seems to be looking forward. You should crouch to look down when standing on edge of building etc.
54) Medic heals himself while sitting in vehicle.
55) Sometimes artillery doesn’t do any damage even when it hit’s near target.
56) Medic should be able to revive other player only when he calls for medic.
57) Claymores should be destroyable with grenades.
58 ) Player should be able to change squad while he's dead but after that he should have extra seconds (eg. 10s) to respawn.
59) Players should be able to chat while in pause mode.
60) Alternative server browsers like All-Seeing Eye should be working again.
61) A vehicle moving from respawn place should push other players away, not kill them.
62) While beeing in game, server information menu should always show standard port.

od siebie dodałbym:
63) Squad Jumping as serwer side option.
64) Vehicle drop as serwer side option.
65) Player range of sight should be sphere-shape, not cube-shape. Currently you can simply move your cursor few degrees left/right to see much further.


Ostatnio edytowano 5 cze 2006, 00:18 przez alCatraz, łącznie edytowano 1 raz

Góra
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PostNapisane: 5 cze 2006, 00:16 
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Mam na koncie ok 14000 fragów i do tej pory spotkałem się z podobną sytuacją raptem kilka razy, co było z pewnością spowodowane jakąś utratą pakietów. IMO jeżeli komuś wydaje się, że przeciwnik nie obrywa, a powinien, to znaczy że musi jeszcze trochę potrenować bo nie poznał do końca mechaniki gry i pracy recoila


Mi sie to zdarzylo wiele razy. Nawet raz na sparze zanim sie zaczela gra wyladowalem 4 burstu z m16 w Java. Powiedzial, ze nic mu nie zabralem...takto ogolnie zabijalem bez problemow wiec waptie by nagle bah w tym momencie strata pakietow. Ostatnio na gamesnecie gdy gralem i gadaelm z Jabbahem tez na to narzekal. Ogolnie wiele osob na to narzeka. Moze to kwestia kodu sieciwoego gry a nie lacza gracza? Na wszelki wypadek lepiej niech bedzie na liscie ;]


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PostNapisane: 5 cze 2006, 05:38 
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Dołączył(a): 12 cze 2005, 18:36
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ładna robota :)
Tylko by podziałąło
Ktoś widział co amerykańce uważają za błedy ?? strzelanie z altylerii ?:P

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