Tutaj taka wskazówka ile należy się wstrzymać ze strzałem po każdej czynności:
Cytuj:
Rifles (includes both iron sights and scopes):
Per shot: 1 second
Mouse turn: 1.3 seconds (only if rapid 180deg turn)
Walking: 2.5 seconds
Marksman (same as rifleman)
Sniper:
Per shot: 8 seconds
Mouse turn: 1.6 seconds (only if rapid 180deg turn)
Walking: 8 seconds
Saw (undeployed):
Per shot: 1.6 seconds (allows 8 bullets before reaching max deviation)
Mouse turn: 1.9 seconds (only if rapid turn)
Walking: 3.3 seconds
Saw (deployed):
Per shot: 1.1 seconds (allows 12 bullets before reaching max deviation)
Mouse turn: 1.6 seconds (only if rapid turn)
Walking: 3.3 seconds
Grenadier launcher:
Per shot: none - dictated by reload speed
Mouse turn: 1.3 seconds (only if rapid turn)
Walking: 2.5 seconds
LAT:
Per shot: none - dictated by reload speed
Mouse turn: 1.3 seconds (only if rapid turn)
Walking: 2.1 seconds
HAT:
Per shot: none - dictated by reload speed
Mouse turn: 5.1 seconds (visual)
Walking: 5.1 seconds (visual)
Pistol:
Per shot: 0.2 seconds
Mouse turn: 0.6 seconds
Walking: 1.1 seconds
Oczywiście dotyczy to strzelania do celu na maksymalny dystans dal danej broni (zwykły rifle - 300m, snajperka - 900 m). Przy strzelaniu z danej broni na krótszy dystans czas przed uzyskaniem maksymalnej celności również będzie proporcjonalnie krótszy.
I jeszcze to:
Cytuj:
Effective ranges by weapon.:
0-10 meters: Support Gunner (un-deployed version)
0-50 meters: Sub machine gun, Pistol
0-200 meters: Rifleman (Iron/reflex sight)
30-300 meters: Rifleman (scoped)
30-350 meters: Support Gunner (deployed version)
30-400 meters: Marksman
30-600 meters: LAT
50-950 meters: Sniper, HAT