PROfile.con
LocalProfile.setName "vital.Grubber"
LocalProfile.setNick "vital.Grubber"
LocalProfile.setGamespyNick "vital.Grubber"
LocalProfile.setEmail "sgdsa@nsnnsaa.pl "
LocalProfile.setPassword "hasla nie podam xD"
LocalProfile.setTotalPlayedTime 11844.4
LocalProfile.setNumTimesLoggedIn 8
rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 0.95
sound.setProperty "balance2d3d-eax" 0.95
rem ** Reverb and obstruction
vars.set sound-maxreverb 0
vars.set sound-reverb-steepness 0
vars.set sound-raylength 24
rem ** Obstruction when angle between listener, source and obstructing object
rem ** is 0 degrees
vars.set sound-obstruction-max 0
rem ** Size of listener's obstruction sphere
vars.set sound-listener-radius 0
rem ** Size of obstructing object (inserted at obstruction point)
vars.set sound-obstruction-radius 0
rem ** Ambient sound properties
sound.setProperty ambient-fade-time 9999999999
sound.setProperty ambient-forced-fade-time 9999999999
sound.setProperty ambient-indoor-obstruction 0
sound.setProperty ambient-indoor-obstruction-speed 0.0
rem ** Air absorption.
sound.setProperty airabsorption-eax-mindistance 999999999999
sound.setProperty airabsorption-eax-maxdistance 9999999999999
rem ** Setup tinnitus. First file is the "tinnitus" sample, the second
rem ** file is the man down sample.
sound.tinnitusSetup "Common/Sound/tinnitus.wav,Common/Sound/man_down_state.wav" 1 2 4 0.0
rem ** Wind sound
ObjectTemplate.create Sound S_Wind
ObjectTemplate.lowSamples 0
ObjectTemplate.soundFilename "Objects/Soldiers/Common/Sound/soldier_wind_loop.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0
ObjectTemplate.reverbLevel 0
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.15/0/0/1/1/0/
sound.windSetup S_Wind 0.0
rem ** Factor of explosion radius that triggers the tinnitus effect
vars.set sound-tinnitus-range 0.0
rem ** Early sample prioritization
sound.setProperty prio-k-frontback 999999
sound.setProperty prio-k-rightleft 999999
sound.setProperty prio-k-age 0.0
sound.setProperty prio-age-only-distance 999999.0
sound.setProperty prio-k-distance 999999.0
rem ** Distance delay
rem ** Shortest distance from listener where distance delay will be applied
sound.setProperty distance-delay-threshold 50
rem ** Delay multiplier (1 means 1/300 s/m)
sound.setProperty distance-delay-factor 0
rem ** The linear gain where playing sounds get a negative bias in the
rem ** priority. They may also be muted.
sound.setProperty max-distance-cutoff 0.0
rem ** Doppler effect. Realistic doppler effect factor is 1
sound.dopplerEffect 1
rem ** Number of MB we require from the OpenAL provider. Some native drivers
rem ** can't always give us that (Creative).
sound.setProperty required-buffer-size 90
game.lockfps 999
renderer.drawfps 1
rem
rem Settingsfile automatically saved by bf2
Jak wdiac na usersetings nic nie mam